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  1. #1
    Player
    Lersayil's Avatar
    Join Date
    Jan 2019
    Posts
    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    Not even sure it's a difficulty issue. The first two bosses in the nightmare circus one aren't exactly hard on paper, just... not well designed?

    The dancing is fine in the first one, but its easy to make mistakes, and instead of taking damage, you are paying with a pretty long downtime for each. Usually we're just punished with damage and after a few too many failures death.

    The second one with the cups is... I'm honestly not sure how I'm supposed to track both of the cups, as my FOV is just not wide enough fully zoomed out in melee. I've seen others doing it, so I may just really suck with tracking things off-screen?
    (0)

  2. #2
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Lersayil View Post
    Not even sure it's a difficulty issue. The first two bosses in the nightmare circus one aren't exactly hard on paper, just... not well designed?

    The dancing is fine in the first one, but its easy to make mistakes, and instead of taking damage, you are paying with a pretty long downtime for each. Usually we're just punished with damage and after a few too many failures death.

    The second one with the cups is... I'm honestly not sure how I'm supposed to track both of the cups, as my FOV is just not wide enough fully zoomed out in melee. I've seen others doing it, so I may just really suck with tracking things off-screen?
    You track one of the cups and remember where the other one is in relation to it. If two ghosts jump into opposite cups then they will still be in opposite cups at the end.

    Quote Originally Posted by Roda View Post
    I also think they need to not place them in the same spot each time.

    Becomes predictable..
    The way I see it is that enemy HP needs to scale up or down depending on their complexity. An enemy with many and intricate mechanics should have more HP so they actually do many of those mechanics while an enemy like the turtle that only does one thing should have low hp because it just does the same simple aoe over and over again.
    (2)
    Last edited by Saraide; 07-05-2024 at 08:51 PM.
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

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