Job Name: Vampire
Role: Healer
Weapon: Blood Orb
Armor: Robes with gothic and vampiric aesthetics (artifact gear) otherwise same as other healers
Description: Vampires are mysterious and powerful beings who have mastered the ancient and forbidden art of Blood magic and Vampiric Abilities. They draw upon their own life force to heal their allies, and drain the life force of their enemies to replenish their own. This adds a dark element to the healer role, much like how Dark Knight is to tank, and Reaper is to DPS, and to a lesser extinct Black Mage to Magical DPS.
Abilities:
Blood Pact: Sacrifice a small portion of your own health to heal an ally.
Feed: From any distance within the range of the spell drain life energy from an opponent to damage them and heal yourself
Sanguine Bond: Establish a link with an enemy. A portion of the damage you take is redirected to the nearest enemy or back to the attacker
Mist Form: Temporarily turn into mist to avoid attacks, while in mist form you're completely invulnerable but you can't cast spells or attack, you can only hold the form for a few seconds (6 seconds)
Vampiric Embrace: Drain health from an enemy over time and to regain mp for yourself
Crimson Surge: Instantly heal a party member with a large percentage of their health at the cost of a significant amount of your own health.
Life Tap: Convert a portion of your mp into health for an ally.
Bat Form: Quickly transform into a bat and zip over to a target side it can be a friend or foe then change back.
Blood Mirror: Reflect a portion of all damage taken by party members within the circle back at their attackers.
Wolf Form: For 20 seconds turn into a large powerful wolf-like creature that inflicts massive amounts of physical damage with its bites and claw attacks.
Hemorrhage: Causes an enemy to bleed, dealing damage over time and healing you for a portion of the damage dealt.
Sanguine Resurgence: Revive a fallen ally at the cost of half your current health.
Blood Gout: Sacrifice a portion of your own health to fire a ball of blood that upon contact with an enemy causes them to take large amounts of magic damage
Limit Break: Blood Rite - Sacrifice all of your health to fully heal and revive all party members, leaving you with 1 HP.