This is something I got used to in fighting games that thankfully ArcSys and French Bread have been getting much much better at.

But it's historically fun to parody useless patch note language with lines like "move adjusted to facilitate easier gameplay" OKAY THANKS

Whereas the current ArcSys and FB patch notes I mentioned have an entire spiel for the whole patch notes, per chapter (system, character) paragraphs explaining the logic behind the changes and intent, then a detailed technical explanation of each change.

It's a big read and a lot of work to produce I'm sure, and you still get some janky dev speak that isn't helped by Japanese to English. But man it's so much better than "duration of the move has been altered" and other such vague nonsense.