Results 1 to 6 of 6
  1. #1
    Player
    Remish's Avatar
    Join Date
    Aug 2020
    Posts
    342
    Character
    All-good Namesaregone
    World
    Balmung
    Main Class
    Marauder Lv 1

    Subject: Enhancement Suggestions for FATEs

    I wanted to propose two enhancements for FATEs that I believe will significantly improve the player experience:

    1: Toggable Auto Sync Function for FATE Farming:

    Implementing a toggable auto sync function will streamline FATE farming for players. This feature will automatically sync the player's level to match the FATE requirements, eliminating the need for manual adjustments and ensuring a seamless farming experience. By adding this feature, we can enhance player satisfaction and engagement, making FATE farming more efficient and enjoyable.

    2: Instant Despawn of Mobs After FATE Completion:

    Currently, mobs gradually leave the area after a FATE is completed, which can lead to accidental re-aggroing issues and unnecessary delays for players. Implementing an immediate despawn of mobs once a FATE ends will prevent these inconveniences, allowing players to move on to their next objective without interruption. This improvement will enhance the overall fluidity and enjoyment of FATE participation.

    _______________________________________________________________________

    I believe these enhancements will provide a more streamlined and satisfying experience for everyone.
    (12)

  2. #2
    Player
    Turnintino's Avatar
    Join Date
    Oct 2022
    Location
    Radz-at-Han
    Posts
    399
    Character
    R'vhen Tia
    World
    Excalibur
    Main Class
    Dancer Lv 100
    Yes, please. Love that EXP boosts now boost gemstones as well, but these suggestions would make the experience that much better.
    (4)

  3. #3
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,042
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    I love the auto-sync idea, would doubly love it for tanks if I didn't have to re-activate my enmity generator every time I sync down.

    The despawn thing I feel like has already been improved considerably. Even though it's not instant, it only takes a few seconds, and the enemies "fleeing" the area is kind of a neat effect. If we're truly that impatient over like 4-5 seconds of downtime, I think we have other things to focus on.
    (3)

  4. #4
    Player
    Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    685
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Striker44 View Post
    I love the auto-sync idea, would doubly love it for tanks if I didn't have to re-activate my enmity generator every time I sync down.

    The despawn thing I feel like has already been improved considerably. Even though it's not instant, it only takes a few seconds, and the enemies "fleeing" the area is kind of a neat effect. If we're truly that impatient over like 4-5 seconds of downtime, I think we have other things to focus on.
    Time is valuable. 5 seconds throughout 100 FATEs is roughly 8mins. Now apply that 8min wait across 6 shared fate zones and it's much higher. This doesn't happen every FATE so it is a bit exaggerated. However, my point was that while a few seconds seems like no big deal, it is if you look at it from a different perspective. Those 5 seconds can also be the difference between you making it in time to get last-minute credit in your party.
    (2)
    99.99% chance probably a Titanman alt

  5. #5
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Both those need doing. The re-agro thing has annoyed me for 11 years, especially with your choco out.

    Stance drop off too.
    (5)
    やはり、お前は……笑顔が……イイ

  6. #6
    Player
    Turnintino's Avatar
    Join Date
    Oct 2022
    Location
    Radz-at-Han
    Posts
    399
    Character
    R'vhen Tia
    World
    Excalibur
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Striker44 View Post
    I love the auto-sync idea, would doubly love it for tanks if I didn't have to re-activate my enmity generator every time I sync down.
    I feel the same way about my dance partner resetting between syncs as well. During farms, it's a constant annoyance at levels where Closed Position is available. It's not quite as necessary to keep it up as tank stance, of course, but still a QoL thing.


    Quote Originally Posted by Bonoki View Post
    Time is valuable. 5 seconds throughout 100 FATEs is roughly 8mins. Now apply that 8min wait across 6 shared fate zones and it's much higher. This doesn't happen every FATE so it is a bit exaggerated. However, my point was that while a few seconds seems like no big deal, it is if you look at it from a different perspective. Those 5 seconds can also be the difference between you making it in time to get last-minute credit in your party.
    Also agree with this. Worth noting, too, that the fix regarding despawn time hasn't been retrofitted to older zones. Anyone who recently farmed for the Yo-kai event can attest to sometimes getting grounded for way too long while aggro'd mobs fled into the distance.
    (3)
    Last edited by Turnintino; 07-05-2024 at 12:06 PM. Reason: Added response to Bonoki