It only has one each flank/rear for your filler combo, and a single quick rear+flank for your charge input. was there really that big of a call to remove even them? for what reason?
It only has one each flank/rear for your filler combo, and a single quick rear+flank for your charge input. was there really that big of a call to remove even them? for what reason?
Last edited by SpiralMask; 07-05-2024 at 09:28 AM.
Picked up healer (SCH) back in heavensward, fell in love, mained it.
Don't play healer.
It's built by people who don't play it for people who don't want to play it, in a game designed not to need it at all.
There's nothing there for you, and the devs will remove whatever you might like to fit in more redundant healing and nothing to do when healing isn't required (party not standing in orange puddles, fights being scripted that a single OGCD will do the job), so you'll just press glare/broil/dosis for all of every fight, from level 1-100, forever.
I don't understand this! The job is so easy to begin with, the positional are also very easy.
Who are the casuals that complained about this! Git Gud seriously. The job doesn't even exist on the same planet as the word 'difficult'. The business of the job is fun as it is.
What is this knee jerk reaction Square?
new viper: right click to auto attack, repeat next pull..
Passive: all auto-attacks hit for 40k potency and cleave for full damage in a 360 degree radius for 400 yalms around the viper, and have 400% leech healing
For real! What does easing positional requirements mean other than remove them entirely? There are so few already...
I can see this being about the requirements on the Dreadwinder skills? But honestly those are fine. It just means you have to change position from one skill to the next in the chain since you can start on the flank/rear before executing the first skill in the chain.
Edit: It occurs to me... Reaper has been doing exactly this same thing for the past two years after using Gluttony. Do they have so little faith in the players that they think Viper couldn't possibly manage to do the same?
Last edited by wereotter; 07-05-2024 at 06:54 PM.
As far as I understand the class, there are 4 (fake 6) positionals. 2 (fake 4) are your 3 step combo flank and back attacks, and the other 2 are dreadwinder's hunter and swiftskin coils.
The former is whatever. The class doesn't have much in the way of oGCD bloat especially before that attack so it really is, simply, whatever. You have 2 GCDs to figure your positional out and the rotation is a nested rocker for the second and third step that also tells you what to press, you should just already know where to go and what to do if you decide to master the class.
The latter, on the other hand, is different. In addition to having double weaves, you have a GCD of not more than 2.5 seconds, so you have to move from flank to rear or vice versa within a single standard GCD. To put this into perspective, DRG had the same requirement, and they removed 1 of the 2 positionals so it was just a single positional attack with no back to back movement. DRG also, to my understanding, didn't have a double weave to contend with either.
Now, I'm certain a lot of people just misread the tooltip and didn't know the coils had positionals. I am in this group, a friend had to correct me on it. But I am not, at all, surprised that this positional requirement is considered too hard by the dev team. That phase is very dense.
However, this doesn't answer how it might change. They have 2 options. 1, they keep the first positional and create a buff or check or skill swap to remove the second. An involved redesign/rework, but not too hard. 2, they remove both positionals and make this 40s miniburst phase just 7 buttons with 2 double weaves. Which would also work and be easier to do.
Frankly, I don't care which. The devs made their stance clear on positionals when they changed DRG's back to back positionals into a single check. As long as the 1-2-3 combo still has it, the class is still in the same density as NIN or MNK on positional requirement.
I'd be surprised if they touched up on anything else. And remember, regardless of how easy you personally think it is, the average player is substantially worse at the game than you are. This change is fine.
Im happy they are making viper less busy and hope they remove positionals for all melee dps aswell.
All classes should be like this, with a different colour glowing for each
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