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  1. #1
    Player
    Slirith's Avatar
    Join Date
    Aug 2013
    Posts
    941
    Character
    Astarotte Niuhali
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Elkanah View Post
    Simple answer is casuals.
    Actual answer is casual JP.

    Neither could gitgud, and so they cried for a week about the gameplay. This is usually always what happens when you cater to casuals. Always.
    I mean, a majority of the playerbase are casuals so...
    (0)

  2. #2
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Slirith View Post
    I mean, a majority of the playerbase are casuals so...
    And even the most casual players I know are confused as to who was struggling with Viper.
    (2)

  3. #3
    Player
    Slirith's Avatar
    Join Date
    Aug 2013
    Posts
    941
    Character
    Astarotte Niuhali
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Isala View Post
    And even the most casual players I know are confused as to who was struggling with Viper.
    Oh I understand, was just pointing out their odd focus on it being the casuals fault.
    (0)

  4. #4
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Slirith View Post
    Oh I understand, was just pointing out their odd focus on it being the casuals fault.
    Right. I wasn't disagreeing with you. Just pointing out that there literally is no Hardcore vs Casual argument when it comes to job skill anymore. We've long since passed the point on all jobs where both Hardcore and Casuals agree that SE's Job design is absolutely dog water. Only a very select group of people actually feel like they have any difficulty to them. The DPS are all universally neutered now, including the former "hard" Job of BLM. Tanks are having any actual skill disappear from their toolkit, because apparently weaving gap closers for damage is "too hard", and "push your buttons to generate aggro" is apparently SO very taxing on SE's testing team. Healer's issues have been known for entire expansions.

    And now the one actual melee with slight engagement is going to get nerfed to the bottom feeder skill level that is the SE dev team. Because that is the only logical solution I can come up with. Is that the dev team is so absolutely garbage at the game, THEY can't handle anything that requires a pulse. Every single interview and discussion we've seen from them indicates this. "We test bosses, and then add HP, because our players are better than us." "We had to nerf Ninja because players found a better rotation." "We had to remove our healer from the dungeon testing team, because they actually cleared an Extreme." They have to be designing this game for themselves. Because anyone who's that "unskilled" at this point is literally just not pushing buttons, and also doesn't care. They're not "bad", they're apathetic, and don't care what the difference is for their parties.
    (4)