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  1. #1
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Slirith View Post
    I mean, a majority of the playerbase are casuals so...
    And even the most casual players I know are confused as to who was struggling with Viper.
    (2)

  2. #2
    Player
    Slirith's Avatar
    Join Date
    Aug 2013
    Posts
    941
    Character
    Astarotte Niuhali
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Isala View Post
    And even the most casual players I know are confused as to who was struggling with Viper.
    Oh I understand, was just pointing out their odd focus on it being the casuals fault.
    (0)

  3. #3
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Slirith View Post
    Oh I understand, was just pointing out their odd focus on it being the casuals fault.
    Right. I wasn't disagreeing with you. Just pointing out that there literally is no Hardcore vs Casual argument when it comes to job skill anymore. We've long since passed the point on all jobs where both Hardcore and Casuals agree that SE's Job design is absolutely dog water. Only a very select group of people actually feel like they have any difficulty to them. The DPS are all universally neutered now, including the former "hard" Job of BLM. Tanks are having any actual skill disappear from their toolkit, because apparently weaving gap closers for damage is "too hard", and "push your buttons to generate aggro" is apparently SO very taxing on SE's testing team. Healer's issues have been known for entire expansions.

    And now the one actual melee with slight engagement is going to get nerfed to the bottom feeder skill level that is the SE dev team. Because that is the only logical solution I can come up with. Is that the dev team is so absolutely garbage at the game, THEY can't handle anything that requires a pulse. Every single interview and discussion we've seen from them indicates this. "We test bosses, and then add HP, because our players are better than us." "We had to nerf Ninja because players found a better rotation." "We had to remove our healer from the dungeon testing team, because they actually cleared an Extreme." They have to be designing this game for themselves. Because anyone who's that "unskilled" at this point is literally just not pushing buttons, and also doesn't care. They're not "bad", they're apathetic, and don't care what the difference is for their parties.
    (4)

  4. #4
    Player
    Taliriah's Avatar
    Join Date
    Jun 2021
    Posts
    334
    Character
    Makoto Hinata
    World
    Louisoix
    Main Class
    Viper Lv 100
    Quote Originally Posted by kaynide View Post
    Well, to be fair, Viper suffers from a similar problem as Dancer, in that you have to keep an eye on a specific thing to make sure you are hitting the correct button (left or right for viper; one of the Simon says colors for dancer’s specials).
    For dancer having to divide your attention between your bars and the fight is not a problem but rather the only single aspect of the job that is engaging at all.

    In the case of viper this isn't rng based and therefore super predictable, it doesn't require any simplification.

    If either of those are "problems" then you can just as well qualify any challenging aspect of the game as a problem.
    (5)

  5. #5
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    fun is illegal nowadays
    (5)

  6. #6
    Player
    LyraShu's Avatar
    Join Date
    Apr 2024
    Posts
    119
    Character
    Lyra Shuu
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Please. Do. Not. Change. Viper.

    Thank you for coming to my Ted Talk~
    (3)

  7. #7
    Player
    Lieri's Avatar
    Join Date
    Apr 2021
    Posts
    347
    Character
    Valesti Nibelung
    World
    Tonberry
    Main Class
    White Mage Lv 90
    They have made the ceiling of all classes so low (including the usually 500 iq opti in BLM) that they cant make Viper too busy. Basically they are forced to dumb down their own latest creation as a result of their own doing homogenizing and simplifying all classes.
    (7)

  8. #8
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Lieri View Post
    They have made the ceiling of all classes so low (including the usually 500 iq opti in BLM) that they cant make Viper too busy. Basically they are forced to dumb down their own latest creation as a result of their own doing homogenizing and simplifying all classes.
    The problem with all the jobs (imho) is that there really just isn't intrinsicly difficult in pressing 6 or so button presses, regardless of what they are. 1-2-3 1-2-3 isn't more complicated than 1-1-1 2-2-2.

    The jobs NEED to actually play differently; things like positioning, or comboing, or setting up moves like in Guild Wars (lay a fire trap, then do an attack through the firetrap to do a burst by "igniting your weapons" for example)

    The emnity system and/or Thief's Trick attack in FF11 was a great idea.


    I know it's impossible in FFXIV's setup, but something like Monster Hunter where different weapons can feel like you're playing entirely different games is a big boost.

    Monk for example, should feel like you're playing street fighter with button combos; mechanist SHOULD be laying traps..etc




    It just is the game as it is: all jobs play 1-2-3, all monsters are just gathered into a ball and burned down. No need to take out a healer-type first, or prioritize a certain mob. Or deal with mobs necro-raising fallen. Heck, all combat mechanics in the entire game boil down to "stand in the correct place/have things in the correct place and let attack resolve". There's no jumping over blades, there's no organic use of the environment. there isn't even a proper physics engine to jump correctly.
    (1)

  9. #9
    Player
    DivineP's Avatar
    Join Date
    Sep 2020
    Posts
    271
    Character
    Divine Power
    World
    Phantom
    Main Class
    Red Mage Lv 100
    Picto's next with its burst.
    (1)

  10. #10
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by DivineP View Post
    Picto's next with its burst.
    i could see them maybe increasing how long star prism stays up but besides that being a little tight picto's burst is super easy.
    (0)

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