
Originally Posted by
Galvuu
This isn't correct either. The best comp in 4.4/4.5 depended on the fight. Some were double caster, some were triple melee (and no caster), some were the usual comp you're mentioning. In fact, the double caster and the triple melee were usually the most powerful in the respective fights they were good at. SB had a very diverse meta with like 4 comps being better in different fights, and many jobs being swapped in and out for different fights (NIN was awful in O12S door boss, for example).
Ranged was definitely taxed back then too (BLM being excluded), but fight design was very different, which is why you had all these wacky comps, and the best comp varied with the fight and even the jobs you brought.
The pierce synergy basically had little bearing by the end of Stormblood's lifecycle, although removing it was the correct decision.
I actually think there's a lot to be learned about studying late SB comps, because that's the most diverse meta in the history of the game, imho.
(Also, for what it's worth, only having one phys ranged slot in SB wasn't a big deal because there were only two of them, so it made perfect sense that there would be double melee/double caster and not double ranged because there were less phys ranged jobs to begin with)