Just looking for some actual reason as to why the development team is insistent on
physical ranged being the most underwhelming part of every party
Have extra movement has been a meme ever since the skill of the player base has increased along with bosses not having any sort of forced downtime at all unless you just aren't good at the game.
This will be the first expansion since Stormblood in which you can run not only Double Melee but Double Caster without losing damage. However if you try to run double physical ranged you are accepting the fact that your damage is going to be severely hindered. This only makes it harder for statics and party finders to form and there is no beneficial reasoning behind making physical ranged so weak in comparison.
The 1% party bonus is literally not implement to encourage party diversity... It actually discourages it since you don't have complete freedom over what DPS you want to play in a specific group.
1% Party bonus and ranged tax is a band-aid fix to a problem that has not actually existed for the last few of expansions.
DNC and BRD should receive significantly higher personal damage to bring them closer to the melee so that they can carry the load without relying so much on their team and then WHEN their raid buffs come into play they are within 1-1.5% of them at the very least.
MCH should be at bare minimum the 4th highest personal damage class behind SAM, BLM, and VPR and be within 1-1.5% of these jobs. MCH doing over 12% less than SAM in personal damage is ridiculous and has been since Shadowbringers.
Stop balancing the game around people having egos over the fact that their job is 'Harder' to them and let people play the job that they enjoy playing without feeling bad or lowering their clear chances just because the balance team decides that they should.
DPS jobs should not have more than a 2% difference between them if possible.