I'm fine with it being the glass cannon melee, and we definitely don't need more homogenization. It's by no means a requirement a DPS job should have one, nor should this become another thing that's just a glorified role-action.

It already makes little sense for Ninja and Monk. Mechanically it doesn't make any sense for Summoner either, but you have to have Carbuncle do Carbuncle things I guess, even if the execution of that skill is horrible.

For a job like Black Mage that's actually a real caster it has logic behind it, being a squishy job that sometimes needs to tank a hit. It makes sense for Samurai because of the whole class fantasy of deflecting a blow with a katana (and did more so when it still followed up with a counter, i.e. the classic FF Samurai skill), but even it doesn't actually need it.

I do agree though that VPR could use something else to do besides straight damage and a gap-closer, but giving it a tool it doesn't need just for the sake of homogenization itself (because this playerbase is chronically envious of other jobs' toys)? No thanks.