


Smh you guys are so negative and it is really sad.



It gets better around 95+ in my opinion.
~Quit moping, get hoping~



I really liked Wuk Lamat right up until the level 92 quest with the stealth. I took a break and played with my alt that's in Stormblood for a couple of days and came back. I'm glad I did because the level 93 quests/dungeon/trial were all quite good.
Honestly I'm more annoyed with the writers than I am Wuk Lamat, at this point.

It doesn't get any better post 95 it actually gets worse. The lack of any combat for the MSQ this time around alongside poorly written characters didn't help skip cutscene becomes the winner after the halfway mark. It was a sadly predictable and poor direction writing wise ;
Quest: Speak to Wuk Lamat
Wuk ; Speak to random villagers x 3 then another 3!
Quest: Speak to Wuk Lamat again.
Wuk: Im hungry but we should talk to 6 moar people WOL: nods like a derp
Quest: Speak to Wuk Lamat a third time.
Quest: Find Wuk Lamat
Wuk: That's it we're storming the dome to deal with Zoraal Ja WOl :NODS and fist bumps like derp lets do dis!
Inside the dome after a resistance faction advises the folks aren't real and cant be trusted
Wuk: lets eat and talk to these not real people and completely forget the reason we breached the dome in the first place WOL: Nods like a derp some more with no hint of a snide remark about Wuk forgetting the plan already .
If its new writers they need to learn fast otherwise dont think i could deal with another expansion written this horribly the character development was lacking as was the pacing and the plot armor was blatantly thick lol


The start is slow for sure but i have not found the story boring at any point.
Dawntrail has persuaded me that the concept of "Returning to a Normal Adventurer again" doesn't suit this game. The latter half of the expansion convinced me that high stakes are necessary, as low stakes result in uninspiring, shallow world-building that offers little enjoyment without constant hand-holding.
99.99% chance probably a Titanman alt
I mean low stakes would be fine if we were a part of it, but when the highlight of the "low stakes" are an NPC going off to capture a beast alone and not shown while we wait patiently over night with the quest giver, then you know you have failed as a story writter, the narrative is that we are not here except to be Wuk's Navi, we exist to bear witness to her is all, and we dont even get to say "Hey, Look, LISTEN!"Dawntrail has persuaded me that the concept of "Returning to a Normal Adventurer again" doesn't suit this game. The latter half of the expansion convinced me that high stakes are necessary, as low stakes result in uninspiring, shallow world-building that offers little enjoyment without constant hand-holding.
I said this in another thread too, but we didn't even return to being normal adventurer. The whole premise is that we came to be a secret weapon, the strongest person in the world, for Llama Tea, not adventure... ironically the only time we do go adventuring normally we instantly are stopped by a quest to get Llama Tea's nannys bracelet, so even when we go exploring we are still helping her, and after that there is nothing "normal" about the story.Dawntrail has persuaded me that the concept of "Returning to a Normal Adventurer again" doesn't suit this game. The latter half of the expansion convinced me that high stakes are necessary, as low stakes result in uninspiring, shallow world-building that offers little enjoyment without constant hand-holding.
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