I am hopeful that this post will reach the eye's of Creative Studio III's feedback teams or anyone responsible for planning the upcoming job adjustments. Since the Early Access release of Dawntrail, I have been playing Viper almost exclusively. I was excited for this job, and fortunately my expectations have been exceeded. I can confidently state that this is one of my favorite jobs ever released in FFXIV.
Therefore, it has been concerning to me that adjustments have been announced to a job that I feel is nearly perfect already. In the interest of providing nuanced and detailed feedback, I will provide a list of reasons the job should remain unadjusted -- or, if it must be adjusted, explain why certain changes may be more favorable than others.
Thank you for your time.
Lessening Directional Requirements
I understand that directional requirements can be frustrating for players coming to melee from other roles, but they are integral to keeping melee rotations from becoming static across various types of content. Therefore, I do not think any actions (Flanksting Strike, Flanksbane Fang, Hindsting Strike, or Hindsbane Fang, nor the Dreadwinder Combo) should have their positionals removed for the following reasons.
Firstly, it sets Viper apart. Over time, many Melees have had their positional requirements reduced. Dragoon has had a positional removed in Dawntrail, Endwalker removed many of Monk's positionals, Reaper was designed with less restrictive positional requirements to begin with, etc. To many players, Viper has been exciting because it has so many positionals that allow them to express their skill in a manner unique to Viper.
Secondly, it maintains Viper's complexity. Before release, many players were concerned that Viper would be a job where you simply "press the flashing buttons" because the Vipersight gauge guides you through your rotation. There are still players today who feel this way. But for Viper players like myself, we enjoy the unique feel of Viper. For Viper, the rotation is simpler and more guided than other jobs, but where you position yourself as you perform the rotation is more important. This unique appeal would be lost if any of Viper's directional skills were removed.
Finally, Viper's kit already has many ways to lessen directional requirements. The role action "True North" is an obvious example, but there are tools within Viper's kit as well. During "Reawaken," the player's actions have no positional requirements for an extended period of time, so if an enemy mechanic or phase makes hitting positional requirements more difficult at that time, Reawaken can be used to extend the time until the next positional. This is true for Uncoiled Fury as well, which also has a longer recast time. Using these tools to "buy time" until your next positional adds a level of engagement to the kit that long-time players like myself find exciting and enjoyable.
(Continued in part 2)