I'd love an apartment there, and they'd even have the perfect excuse not to make a whole housing district - it's a futuristic city, people will have only apartments. (And once that's been accepted as a thing that exists in the game, it'll be easier to get other city housing with apartment-only, too, if they're so reluctant to release new zones or just make it instanced altogether.)

I also wish it was a more significant and prominent location with more QOL features to make one want to go. I really like it. It's not the cyberpunk city it looked like in the promotion materials, and I didn't expect full cyberpunk to begin with, this game is simply not the type for this kind of gritty "low life" realism. But I'd expected a cleaner shinier approximation, music perhaps something like we got in the surrounding dungeons. And I was surprised when I got there, and it was this serene, and the music also very different from what I'd thought. And then it struck me: This is less cyberpunk and more vaporwave, especially with the musical direction, and for that it's perfect. And it's thematically fitting, too.
Not the gritty future that's too-close-for-comfort to our presence, like in cyberpunk, but vaporwave's intentionally scrubbed-clean commercialised past vision of a future that never came to be, the nostalgia for past optimism for the future before the promises turned out to be lies. And for what the zone represents, that's an actually inspired choice. I may be critical of a lot of the writing in this expansion, but the art and especially music direction again absolutely nails it.