I agree with some of the changes in theory, I think it is nice to have a gap closer that can actually be used for utility, and I think merging Blood Weapon and Delirium is an okay idea if it weren't for the nerf to MP generation.

My issue is that these changes come at the cost of APM, because there is nothing to replace the old buttons. Right now it seems that Warrior and Paladin are more appealing to players who prefer a lower APM rotation, while Dark Knight and Gunbreaker appeal to players who prefer higher APM, and the Dawntrail changes seem aimed at making Dark Knight and Gunbreaker more appealing to those who prefer lower APM.

Personally, the higher APM is one of the main reasons I like to play these jobs over Warrior and Paladin, and I just think it's unfortunate that the changes are at odds with that. I think having two tanks each that appeal to those two different groups of players was a good thing, and it's a shame to lose some of that in my opinion.