They made adjustments to Dragoon and other jobs to reduce directional control and busyness, so why did they make a job that is the exact opposite, with too many directional controls and too many moves?
I think it's a job that brings together the bad parts of other jobs. The
same new job, Pictomancer, is very well made and fun, so I wonder why the difference is so large...
I've been complaining about the Reaper's death design, but it's so bad that I'm impressed that it was a well-made job. Please
fix it as soon as possible.