Results 1 to 6 of 6
  1. #1
    Player
    Moostelle's Avatar
    Join Date
    Feb 2022
    Posts
    7
    Character
    Skaenswys Gryngeimwyn
    World
    Excalibur
    Main Class
    Viper Lv 100

    Viper's fine! Great, actually! Give it more than a week to settle, please!

    The job has been available for us to play for six days. Not even a full week. It's far, far too early to be declaring that it's too difficult, and for the developers to be listening to feedback regarding difficulty. Give the community more than a week to learn how it plays before you make decisions like this.

    These last six days of playing Viper have been some of the most fun I've had playing FFXIV in my near decade of playtime. It's fast-paced, active, and has a lot of room for optimization and skill expression. It feels like I'm always doing something interesting and impactful, and learning to execute things correctly is extremely satisfying.

    Reducing the "busyness" will directly negatively impact the amount of fun I, and many other players, are having with it. The draw of Viper is it's busyness, and reducing that to make it more appealing to people who would prefer a slower-paced job anyway would be a great shame. The team did such an amazing job with this version of Viper, let it sit for more than a week before you decide to make changes that lessen the main appeal!

    The fantasy of never relenting, keeping up a minutes-long stream of constant attacks without giving your opponent a single second to breathe, always having your foot on the proverbial gas pedal, has been masterfully realized with this job. The huge number off Vipers I've seen out in the wild since it became available speaks to this - I didn't see nearly this many Reapers, or Dancers, or Samurai in the first weeks of previous expansions. Don't slow it down for the sake of people who can't adjust to the high speed in a mere six days!
    (14)

  2. #2
    Player
    Join Date
    Apr 2024
    Posts
    448
    I think the real question is where the hell they are even finding these feedback.

    I looked at JP and EN forums and I couldn't find anyone complaining that Viper was too busy... except

    A SARCASTIC POST WITH 2 LIKES

    https://forum.square-enix.com/ffxiv/...ome-major-work

    Also I suppose this is Strike #52908308 for CBU3 for lying. Just a few weeks after they said they won't kneejerk react to feedback, they... kneejerk reacted to feedback.
    (8)
    Last edited by HighlanderClone; 07-05-2024 at 05:07 AM.

  3. #3
    Player
    Turnintino's Avatar
    Join Date
    Oct 2022
    Location
    Radz-at-Han
    Posts
    400
    Character
    R'vhen Tia
    World
    Excalibur
    Main Class
    Dancer Lv 100
    Yeah, I don't necessarily have an issue with job adjustments in isolation, of course, but this feels a tad premature lol.
    (0)

  4. #4
    Player
    AddictedToWitches's Avatar
    Join Date
    Oct 2018
    Posts
    182
    Character
    Koko Goro
    World
    Excalibur
    Main Class
    Viper Lv 100
    where is the source for people saying viper is getting changed
    (0)

  5. #5
    Player
    Kaecilius's Avatar
    Join Date
    Jun 2023
    Posts
    91
    Character
    Potato Merchant
    World
    Faerie
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by AddictedToWitches View Post
    where is the source for people saying viper is getting changed
    There was a post on the Lodestone earlier today
    (2)

  6. #6
    Player
    Router's Avatar
    Join Date
    Apr 2024
    Posts
    113
    Character
    Router Modem
    World
    Excalibur
    Main Class
    Bard Lv 100
    Quote Originally Posted by HighlanderClone View Post
    I think the real question is where the hell they are even finding these feedback.

    I looked at JP and EN forums and I couldn't find anyone complaining that Viper was too busy... except

    A SARCASTIC POST WITH 2 LIKES

    https://forum.square-enix.com/ffxiv/...ome-major-work

    Also I suppose this is Strike #52908308 for CBU3 for lying. Just a few weeks after they said they won't kneejerk react to feedback, they... kneejerk reacted to feedback.
    You must not have looked very hard in the JP forums, here's a sample post with 20 likes:

    They made adjustments to Dragoon and other jobs to reduce directional control and busyness, so why did they make a job that is the exact opposite, with too many directional controls and too many moves?
    I think it's a job that brings together the bad parts of other jobs. The
    same new job, Pictomancer, is very well made and fun, so I wonder why the difference is so large...

    I've been complaining about the Reaper's death design, but it's so bad that I'm impressed that it was a well-made job. Please
    fix it as soon as possible.
    There's a ton of other posts like that. Every bit of job homogenization and simplification is driven by Japanese players giving feedback on the JP forums.
    (0)