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  1. #31
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Positionals are perfect where they currently are as minor damage gains. (an indicator for if you hit them would be nice though, for those moments where the boss cosplays a BeyBlade)

    They are the background noise of the rotation, being the first thing dropped when content is difficult but serving as a safeguard from you from going comatose when it's not and True North can just ignore them if you're in a stack marker. None of the Viper positionals are disposable and are particularly crucial to game feel when synced down.
    (2)
    Last edited by WeakestZenosEnjoyer; 07-08-2024 at 08:30 AM.

  2. #32
    Player
    Kukajoo's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    639
    Character
    Quin Decim
    World
    Adamantoise
    Main Class
    Viper Lv 100
    Positionals keep me from falling asleep when playing melee deeps very important very crucial
    (3)

  3. #33
    Player
    Kazimere's Avatar
    Join Date
    Oct 2021
    Posts
    239
    Character
    Kazimere Never'gold
    World
    Leviathan
    Main Class
    Reaper Lv 100
    It needs to not require a target, or also be able to be used on a friendly. I’ll take option A.
    (0)

  4. #34
    Player
    ValStormbreaker's Avatar
    Join Date
    Jun 2018
    Posts
    124
    Character
    Valkyria Stormbreaker
    World
    Coeurl
    Main Class
    Monk Lv 91
    Quote Originally Posted by Blindheart View Post
    snip
    Overtly admitting you don't bother to read tool tips and just mash buttons is an admission to the opposite of what you're trying to advocate for. You're basically saying "I don't bother to understand what I'm doing, but this gameplay feature I personally don't understand because I don't bother to understand it since I don't want to read should be removed, at the expense of everyone else who doesn't mind them. I don't get it, so the entire game should bend over backwards for me and my ineptitude. I'm going to broadcast my point of view on the forums without engaging in either the self-reflection to consider how this sounds, or the self-control/self-restraint to think twice before engaging in this act,".

    There is a visual indicator of what positional you should be hitting, on the targeting ring of the enemy. It's clear you don't understand how the game works.

    Here's the thing... I'm not going to handle others with kid gloves or entertain tone policing. If you literally admit to not reading the tool tips and just mashing buttons, but then you're going to try and impose your will onto others with what features you believe can or should be removed... you have every right to do that, I suppose... but by the self-same song and tune, others also have the right to point out how ridiculous such a post is, and call into question your better judgment.

    Sometimes, such things just need to be said. I don't really care about being "nice" and entertaining egos when posts this ludicrous advocate for taking features away from other people's enjoyment of something. At that point, you're imposing your will onto others - a will that is admittedly born of ignorance since you don't want to read or learn how the game works and just want to mash buttons.

    Nothing is stopping you from doing that, ignoring them and not caring. As others have pointed out, it's not like you seem to do the sort of content where they'd be important anyway. But the very minute you want to take something away from other people that nobody is forcing you to do and that you can choose to ignore, you are imposing your will onto other people. That's morally and ethically wrong of you, and everyone has justification to push back against you for it. Under those circumstances, I shouldn't have to be "nice" to you about it.
    (4)

  5. #35
    Player
    W00by's Avatar
    Join Date
    Jun 2019
    Posts
    111
    Character
    Luka Aalekai
    World
    Midgardsormr
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kazimere View Post
    It needs to not require a target, or also be able to be used on a friendly. I’ll take option A.
    It actually already can target friendlies, but you have so little time to use it that you definitely don't have time to move your mouse (or god forbid you're on controller), target an ally, use Slither, re-target the boss, and hit it again and maintain full uptime easily. I agree that an untargeted slither, perhaps similar to Picto's Smudge or Dancers En Avante would be a lot better. Or perhaps something similar to ninja's Shukuchi?
    (1)

  6. #36
    Player
    Kazimere's Avatar
    Join Date
    Oct 2021
    Posts
    239
    Character
    Kazimere Never'gold
    World
    Leviathan
    Main Class
    Reaper Lv 100
    I think all gap closers that don’t do damage shouldn’t require a target, be it enemy or friendly. It’s counter intuitive and needlessly annoying to make it so. That’s it’s just me though.
    (1)

  7. #37
    Player
    ValStormbreaker's Avatar
    Join Date
    Jun 2018
    Posts
    124
    Character
    Valkyria Stormbreaker
    World
    Coeurl
    Main Class
    Monk Lv 91
    Quote Originally Posted by W00by View Post
    It actually already can target friendlies, but you have so little time to use it that you definitely don't have time to move your mouse (or god forbid you're on controller), target an ally, use Slither, re-target the boss, and hit it again and maintain full uptime easily. I agree that an untargeted slither, perhaps similar to Picto's Smudge or Dancers En Avante would be a lot better. Or perhaps something similar to ninja's Shukuchi?
    It's really easy on controller, but the game (being terrible at teaching how its systems work) doesn't explain how to do this on controller properly. As an FC leader, for my orientation for new members, if they use controller I spend about an hour with them to help them set up their W-Cross hotbars properly, and explain the controls the game doesn't tell them about.

    Pressing up or down on the D-Pad will cycle through your party list upward or downward, starting with targeting yourself. Holding down the left or right triggers and then using the shoulder buttons will target-cycle left or right within your field of view. This makes using Slither ridiculously easy, and you can practice on a dummy going back and forth between the dummy and a party member. It's very snappy to do.

    My problem with it is, like with changing MNK's "shoulder tackle" to a teleport, it's an oGCD gap-closer that doesn't deal damage, so it isn't really used in combat as an oGCD for weaving purposes. That actually helped lots in SHB, having 3 charges of shoulder tackle, and felt good to use for weaving a bit of extra single-target damage. I'd prefer it if they changed it to some sort of stabbing thrust instead of just a warp-to-target move.
    (0)

  8. #38
    Player
    TespelieKosoix's Avatar
    Join Date
    Jul 2017
    Posts
    6
    Character
    Tespelie Kosoix
    World
    Cactuar
    Main Class
    Viper Lv 96
    Quote Originally Posted by W00by View Post
    It actually already can target friendlies, but you have so little time to use it that you definitely don't have time to move your mouse (or god forbid you're on controller), target an ally, use Slither, re-target the boss, and hit it again and maintain full uptime easily. I agree that an untargeted slither, perhaps similar to Picto's Smudge or Dancers En Avante would be a lot better. Or perhaps something similar to ninja's Shukuchi?
    I use a mouseover macro for all my ally-targeting movement skills (VPR, MNK, SGE, BLM) and recommend it highly to any other keyboard users:

    /ac "Slither" <mo>
    /ac "Slither"

    If I'm moused over a target, it'll go to them. If I'm not, it'll go to my target. It does force you to be conscious of your mouse position, but you'll never miss a GCD once you have that part down.
    (1)

  9. #39
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by TespelieKosoix View Post
    I use a mouseover macro for all my ally-targeting movement skills (VPR, MNK, SGE, BLM) and recommend it highly to any other keyboard users:

    /ac "Slither" <mo>
    /ac "Slither"

    If I'm moused over a target, it'll go to them. If I'm not, it'll go to my target. It does force you to be conscious of your mouse position, but you'll never miss a GCD once you have that part down.
    You can also MO on the party list - Something I find incredibly useful given the stupidly oversized boss hitboxes tripping you up constantly trying to click on character models.
    (0)
    Last edited by ThorneDynasty; 07-08-2024 at 10:24 AM.

  10. #40
    Player
    Kazimere's Avatar
    Join Date
    Oct 2021
    Posts
    239
    Character
    Kazimere Never'gold
    World
    Leviathan
    Main Class
    Reaper Lv 100
    Or they could just make it not require a target. There’s literally no reason for it to when it does no damage.
    (1)

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