Your opinion is valid, but it's not an objective statement. And if people are jumping to conclusions, I ask that you have patience with them, because a lot of them are probably scared. I don't know if you're a Viper main, but many of us spent weeks preparing for this job -- farming glamours, preparing hotbars, even logging out in the right spot to get the job as fast as possible. Speaking from my own anecdotal experience, I was already worried Viper was going to be far too easy just from what was shown at the media tour, which is why I was so happy to find it so engaging -- and it's also part of why I'm so worried that any level of easing its difficulty will turn it into something I personally don't find fun. We had the job for less than a week, so the changes are frightening based on the precedent that's been set.
This expansion, players lost complexity in Black Mage, Monk, Dragoon, Astrologian, and the devs seem to have tried to do it to Reaper by getting rid of double enshroud (though they seem to have failed in that regard). Last expansion, players lost pretty much all the complexity in Summoner, and they didn't do anything to add it back after years of complaints about Summoner. Therefore, people are worried that after six days, Viper is already on the chopping block when they found it fun.
I agree with you that Viper is perhaps a bit harder to jump into and play than other melees. I am aware of my own skill level and that it does not apply to the average player. But when there are already so many approachable jobs, is it so wrong to want Viper to stay a little more engaging? Players like us have almost no where to go if we want that challenge.
And don't get me wrong, I completely understand that there are some very unhelpful comments in these threads. I encourage anyone speaking in respects to Viper, either for or against, to explain their opinions with detailed and respectful reasons why. The devs need that kind of thing to decide what changes they want, so just screaming into the wind isn't helpful.