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  1. #1
    Player
    Docta_Pingu's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    1
    Character
    Doc Pingu
    World
    Behemoth
    Main Class
    Sage Lv 100

    Feedback regarding Sage action Eukrasian Dyskrasia

    Hello folks. I am creating this post as a place to leave my feedback for the new Sage action Eukrasian Dyskrasia (shortened to E. dyskrasia past this point). I feel I have spent enough time with the new action to properly detail how it feels to use the skill in battle content.

    Upon release of Dawntrail it was found that, between the media tour build and release, E. Dyskrasia no longer stacks with E. Dosis. This change is understandable, however I feel that this solution dilutes its intended use case and I shall discuss this as well as potential alternative solutions below.

    First of all, the skill in its current state feels very tricky to use optimally. The obvious intended use is if you are surrounded by enemies, this single cast gives them all the DoT effect. However, in practice I have found that in a dungeon as the tank is scooping up all of the enemies, by the time they get the end I have had more than enough to E. Dosis all of them individually, which is a stronger DoT effect and therefore I do not wish to overwrite it. Then it becomes a awkward mess of seeing if the effect has expired on enough enemies that using E. Dyskrasia won't cancel out too many cases of the stronger DoT effect, by which point their HP is low enough that the skill doesn't feel worth using. Needless to say, allowing the DoT effects to stack would vastly simplify this thought process.

    Next, my understanding behind the DoT effects not stacking is that the developers do not want players to feel forced to manage both DoTs in specifically single target encounters. This is an issue I can understand. E. Dyskrasia, being a melee range ability, would obviously lead to problems with spacing if players felt like they absolutely NEEDED to maintain it. However, the solution I offer below would allow both the above imorovement to dungeon gameplay as well as adding skill expression to single target encounters without any players feeling forced to use the skill to maintain optimum damage.

    My solution is to allow the stacking of DoT effects, but reduce the potency of E. Dyskrasia's ticks from 40 to 35. This way the total potency of the skill is 350, less than a single cast of Dosis, and as a result no players feel like they have to upkeep the skill over using their regular damage spell. This would allow players in dungeons to effectively E. Dosis every enemy as the tank is pulling, then give them all a good E. Dyskrasia once everything's gathered up and vastly improve the flow of a dungeon pull. Additionally, in single target emcounters this would allow players who have spent all their Addersting on Toxicon for movement to use E. Dyskrasia at a slight loss in order to keep moving once every 30 second window. These adjustments would vastly improve how the skill feels and would encourage its use more than it's current awkward incarnation.

    I hope I have done a good job in wording this feedback. Thank you for your time.
    (8)

  2. #2
    Player
    nguyentri11's Avatar
    Join Date
    Sep 2017
    Posts
    133
    Character
    Flufferbut Butterbuns
    World
    Cactuar
    Main Class
    Samurai Lv 100
    I would like this suggestion to be implemented. Having to weigh when it's worth it to use Eukrasian Dyskrasia in it's current state is kind of annoying. This suggestion should improve it's "ease of use" which is something the developers seem to be in favor of.
    (0)

  3. #3
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    818
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Linked this post in another thread before, but I think it summarizes the problem pretty well.

    I'd rather its total potency match up with dosis at the least so it can act as a niche mobility tool in single target than be a dps loss. It'd still function as one even if it is slightly a loss but then it's kind of a worse Ruin II/Toxicon at that point.

    Also you'd still have to manage it when there's 2 targets, which makes me wonder if FRU phase 4 might've had a part in why they chose to not let them stack.
    (2)

  4. #4
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    974
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Azurarok View Post
    I'd rather its total potency match up with dosis at the least so it can act as a niche mobility tool in single target than be a dps loss.
    Things Sage really does not need more of:

    * Mobility tools

    Things Sage could use more of:

    * ~anything other than mobility tools
    (1)

  5. #5
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,683
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Preventing them from stacking out of fear of causing stress from the loss of 80p/minute -at best- is wild. Even a single AF stack spent for ED would outclass that immediately lol.

    Frankly, even if they make them stackable but at the cost of losing such small potencies vs spamming Dosis III in ST situations, I'd still keep both DoT for my own enjoyment. If a group fails a dps check from -that- miniscule loss, they got much bigger problems to shoot down vs laser focusing this.

    Which, hey, shows us how their 'priorities' are all over the places when it comes to this role. /shrug
    (6)

  6. #6
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    974
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Preventing them from stacking out of fear of causing stress from the loss of 80p/minute -at best- is wild. Even a single AF stack spent for ED would outclass that immediately lol.
    It's like Warriors and Paladins obsessing about getting their gapclosers in during burst windows for "extra damage", when the gain is so marginal that a single time during the entire fight you can use the gapcloser to gapclose more than outdoes it, and in fact random direct hit variance already causes more damage (or damage loss) than whether you can tiny-optimize your gapclosers. Sure, it is a gain. An utterly ignorable one for all practical purposes.
    (1)