Hello folks. I am creating this post as a place to leave my feedback for the new Sage action Eukrasian Dyskrasia (shortened to E. dyskrasia past this point). I feel I have spent enough time with the new action to properly detail how it feels to use the skill in battle content.
Upon release of Dawntrail it was found that, between the media tour build and release, E. Dyskrasia no longer stacks with E. Dosis. This change is understandable, however I feel that this solution dilutes its intended use case and I shall discuss this as well as potential alternative solutions below.
First of all, the skill in its current state feels very tricky to use optimally. The obvious intended use is if you are surrounded by enemies, this single cast gives them all the DoT effect. However, in practice I have found that in a dungeon as the tank is scooping up all of the enemies, by the time they get the end I have had more than enough to E. Dosis all of them individually, which is a stronger DoT effect and therefore I do not wish to overwrite it. Then it becomes a awkward mess of seeing if the effect has expired on enough enemies that using E. Dyskrasia won't cancel out too many cases of the stronger DoT effect, by which point their HP is low enough that the skill doesn't feel worth using. Needless to say, allowing the DoT effects to stack would vastly simplify this thought process.
Next, my understanding behind the DoT effects not stacking is that the developers do not want players to feel forced to manage both DoTs in specifically single target encounters. This is an issue I can understand. E. Dyskrasia, being a melee range ability, would obviously lead to problems with spacing if players felt like they absolutely NEEDED to maintain it. However, the solution I offer below would allow both the above imorovement to dungeon gameplay as well as adding skill expression to single target encounters without any players feeling forced to use the skill to maintain optimum damage.
My solution is to allow the stacking of DoT effects, but reduce the potency of E. Dyskrasia's ticks from 40 to 35. This way the total potency of the skill is 350, less than a single cast of Dosis, and as a result no players feel like they have to upkeep the skill over using their regular damage spell. This would allow players in dungeons to effectively E. Dosis every enemy as the tank is pulling, then give them all a good E. Dyskrasia once everything's gathered up and vastly improve the flow of a dungeon pull. Additionally, in single target emcounters this would allow players who have spent all their Addersting on Toxicon for movement to use E. Dyskrasia at a slight loss in order to keep moving once every 30 second window. These adjustments would vastly improve how the skill feels and would encourage its use more than it's current awkward incarnation.
I hope I have done a good job in wording this feedback. Thank you for your time.![]()