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  1. #81
    Player
    ShaliaK's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    34
    Character
    Red Rock
    World
    Shiva
    Main Class
    Viper Lv 100
    (6)

  2. #82
    Player
    Shinun's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Tri Edge
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by ShaliaK View Post
    Monkey Paw curls
    (4)

  3. #83
    Player
    Amh_Wilzuun's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    303
    Character
    Amh Wilzuun
    World
    Famfrit
    Main Class
    Monk Lv 100
    Quote Originally Posted by ShaliaK View Post
    "Well we have to make at least one bad change so how about this one instead!"
    (12)

  4. #84
    Player
    AniAG's Avatar
    Join Date
    Jul 2024
    Posts
    4
    Character
    Akiko Sulyvahn
    World
    Lich
    Main Class
    Viper Lv 100
    - Previously: Meaningful brain usage in deciding whether to refresh the 20s (up to 40s) debuff with 2, or decide it's still running long enough for you to go into Reawaken combo, start with 1 instead, perform a sequence off 3, what have you. Genuine decision-making. All the time.

    - Now: 1 gives a one-time buff to the next 2, 2 gives a one-time buff to the next 1. Lasts for 60s, so no pressure. You just alternate how you start the main combo. Always, with all the time in the world to insert Uncoiled Fury or Reawaken. There is no thought to it, no timing, no deciding how much time you have - you just 1[...] 2[...] 1[...] 2[...] and pwess de beeg bottenz wen off CeeDee in between, with all the time in the world.

    The thing that gave Viper actual thought was when to insert Reawaken or Uncoiled Fury besides main combo and Dread, and whether to start with 1 (deeps) or 2 (debuff) when Dread was down. Without literally pitch-perfect 100 % uptime and memorization of an absurdly long string, there was no autopilot with this - there was a decision required. Skill expression. A functioning brain in your cranium.

    Was it some gigabrain stuff? No. Of course not. But in a game whose jobs are at this point largely dumbed down to the point where you could make a macro or bot press buttons in sequence while you use the arrow keys, it was a little wrinkle that kept your brain active while playing.

    There is no need to think about that now - there is no debuff to keep up on any targets, you have all the time in the world to just completely linearly press Reawaken or Uncoiled Fury in any thinkable scenario when off CD, and you will always strictly alternate between 1 and 2 linearly on main combo start each time. Just try not to drool while your neurons flake to the bottom of your skull.

    TL;DR: [See described decision-making above] was removed, and the job is now "222 112 221 111 + pwezz beeg bottenz wen iz off CeeDee". That's the job now. I just explained patched Viper. In its totality.

    Was fun for the brief time it lasted. I'm... so... sick... of this lowest common denominator game design.
    (8)

  5. #85
    Player
    AngaratoSvartberg's Avatar
    Join Date
    May 2014
    Posts
    163
    Character
    Angarato Svartberg
    World
    Spriggan
    Main Class
    Viper Lv 100
    Quote Originally Posted by AniAG View Post
    - Previously: Meaningful brain usage in deciding whether to refresh the 20s (up to 40s) debuff with 2, or decide it's still running long enough for you to go into Reawaken combo, start with 1 instead, perform a sequence off 3, what have you. Genuine decision-making. All the time.

    - Now: 1 gives a one-time buff to the next 2, 2 gives a one-time buff to the next 1. Lasts for 60s, so no pressure. You just alternate how you start the main combo. Always, with all the time in the world to insert Uncoiled Fury or Reawaken. There is no thought to it, no timing, no deciding how much time you have - you just 1[...] 2[...] 1[...] 2[...] and pwess de beeg bottenz wen off CeeDee in between, with all the time in the world.

    The thing that gave Viper actual thought was when to insert Reawaken or Uncoiled Fury besides main combo and Dread, and whether to start with 1 (deeps) or 2 (debuff) when Dread was down. Without literally pitch-perfect 100 % uptime and memorization of an absurdly long string, there was no autopilot with this - there was a decision required. Skill expression. A functioning brain in your cranium.

    Was it some gigabrain stuff? No. Of course not. But in a game whose jobs are at this point largely dumbed down to the point where you could make a macro or bot press buttons in sequence while you use the arrow keys, it was a little wrinkle that kept your brain active while playing.

    There is no need to think about that now - there is no debuff to keep up on any targets, you have all the time in the world to just completely linearly press Reawaken or Uncoiled Fury in any thinkable scenario when off CD, and you will always strictly alternate between 1 and 2 linearly on main combo start each time. Just try not to drool while your neurons flake to the bottom of your skull.

    TL;DR: [See described decision-making above] was removed, and the job is now "222 112 221 111 + pwezz beeg bottenz wen iz off CeeDee". That's the job now. I just explained patched Viper. In its totality.

    Was fun for the brief time it lasted. I'm... so... sick... of this lowest common denominator game design.
    you were struggling with keeping that buff up?
    (1)

  6. #86
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,073
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AniAG View Post
    - Previously: Meaningful brain usage in deciding whether to refresh the 20s (up to 40s) debuff with 2, or decide it's still running long enough for you to go into Reawaken combo, start with 1 instead, perform a sequence off 3, what have you. Genuine decision-making. All the time.

    - Now: 1 gives a one-time buff to the next 2, 2 gives a one-time buff to the next 1. Lasts for 60s, so no pressure. You just alternate how you start the main combo. Always, with all the time in the world to insert Uncoiled Fury or Reawaken. There is no thought to it, no timing, no deciding how much time you have - you just 1[...] 2[...] 1[...] 2[...] and pwess de beeg bottenz wen off CeeDee in between, with all the time in the world.

    The thing that gave Viper actual thought was when to insert Reawaken or Uncoiled Fury besides main combo and Dread, and whether to start with 1 (deeps) or 2 (debuff) when Dread was down. Without literally pitch-perfect 100 % uptime and memorization of an absurdly long string, there was no autopilot with this - there was a decision required. Skill expression. A functioning brain in your cranium.

    Was it some gigabrain stuff? No. Of course not. But in a game whose jobs are at this point largely dumbed down to the point where you could make a macro or bot press buttons in sequence while you use the arrow keys, it was a little wrinkle that kept your brain active while playing.

    There is no need to think about that now - there is no debuff to keep up on any targets, you have all the time in the world to just completely linearly press Reawaken or Uncoiled Fury in any thinkable scenario when off CD, and you will always strictly alternate between 1 and 2 linearly on main combo start each time. Just try not to drool while your neurons flake to the bottom of your skull.

    TL;DR: [See described decision-making above] was removed, and the job is now "222 112 221 111 + pwezz beeg bottenz wen iz off CeeDee". That's the job now. I just explained patched Viper. In its totality.

    Was fun for the brief time it lasted. I'm... so... sick... of this lowest common denominator game design.
    It's so silly for the devs to do this because we can literally see from the logs that people were not struggling on viper. The job already had a fairly tight gap between low parses and high parses despite having an absolute mountain of people playing it which should be surprising for any job that is brand new.
    (2)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  7. #87
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by AniAG View Post
    Was fun for the brief time it lasted. I'm... so... sick... of this lowest common denominator game design.
    XIV in a nutshell right there. Literally every decision they make is to cater to people without a pulse.
    (3)

  8. #88
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    I have no idea on what the gauge is telling me.
    (0)

  9. #89
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,073
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by GrizzlyTank View Post
    I have no idea on what the gauge is telling me.
    Literally just press the glowing button. The job plays itself.
    (1)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  10. #90
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    732
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by AniAG View Post
    Was fun for the brief time it lasted. I'm... so... sick... of this lowest common denominator game design.
    Amen. The job barely had a month to shine and make fans, and now that just gets shoved down the drain in lieu of removing friction. I can only shake my head.


    Quote Originally Posted by GrizzlyTank View Post
    I have no idea on what the gauge is telling me.
    If you were to put Steel Fangs to the left of Dread Fangs, the glowing part of the gauge tells you whether to press left or right.
    Additionally, the parts that fill up with light show you how far you have progressed in the combo. (Orange Halfway means you have pressed the first button, Steel or Dread Fangs, Orange and Blue all the way means you have pressed the second button and your next attack is a positional.)
    (1)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

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