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  1. #41
    Player
    SpadeRoyale's Avatar
    Join Date
    Jul 2014
    Posts
    1
    Character
    Nea Solvstel
    World
    Zalera
    Main Class
    Archer Lv 90
    In case this changes anything, just want to put my voice out there and also say please don't change viper. It is solo carrying all the enjoyment I am having in this expansion. After years and years of job rework, I don't really jive with any of them anymore. Now I finally clicked with viper, not because it resembles things that I liked, but rather because it feels so different to play. I love it because of how busy it is and how I'm juggling its rotation to try to optimize it on the fly. Being busy is what makes viper fun. Having simple things that you have to do really fast also makes my subway surfer brain happy.


    So please, don't change viper. At the very least, leave it be for a bit and let people feel it out. We haven't even had a week to play with it yet, and I'm sure many players were focusing on the MSQ and have not leveled viper yet. Those people wouldn't even know how great viper feels at this rate!
    (8)

  2. #42
    Player
    Palladiamors's Avatar
    Join Date
    Feb 2017
    Posts
    309
    Character
    Ishimar Furial
    World
    Cactuar
    Main Class
    Summoner Lv 93
    The jobs braindead easy, what could they possibly change? Okay that's not entirely fair, it's not Nu Summoner easy but my point still stands. What issues are people having that CBU3 feels the need to fix?
    (7)

  3. #43
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Quote Originally Posted by Palladiamors View Post
    The jobs braindead easy, what could they possibly change? Okay that's not entirely fair, it's not Nu Summoner easy but my point still stands. What issues are people having that CBU3 feels the need to fix?
    I believe they mention positionals, the positionals are not that bad once you learn them.. I think they may keep the positionals at the ends of the main combos but revoce the other 2 which is not cool really as they dont take much effort to read and do.
    (5)

  4. #44
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Fun? In MY FFXIV? That's preposterous!
    (2)

  5. #45
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    776
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by AngaratoSvartberg View Post
    I absolutely love this job and you're already going to simplify it? maybe just add another ingame tutorial? its really easy and super busy its so fun it feels like a dance. the positionals and speed is what keeps it from being braindead.

    please dont gut it. i dont want a slower class. we have a million of those already.
    Sorry to disagree but seeing viper players and movements gives me lots of anxiety and that's something SE needs to take care and resolve immediately.

    Probably giving it the 2 min window meta sill solve the issue for us.
    (0)

  6. #46
    Player
    EXOMAGE's Avatar
    Join Date
    Jul 2024
    Posts
    7
    Character
    Exo Mage
    World
    Excalibur
    Main Class
    Black Mage Lv 94
    Im mind blown theyre changing it, its like the easiest job to play in the game now besides monk with those awful changes.
    (1)

  7. #47
    Player
    AddictedToWitches's Avatar
    Join Date
    Oct 2018
    Posts
    182
    Character
    Koko Goro
    World
    Excalibur
    Main Class
    Viper Lv 100
    Quote Originally Posted by AnnRam View Post
    Sorry to disagree but seeing viper players and movements gives me lots of anxiety and that's something SE needs to take care and resolve immediately.

    Probably giving it the 2 min window meta sill solve the issue for us.
    fuck the 2 minute window meta
    (6)

  8. #48
    Player
    DBriggs304's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    754
    Character
    Fu Soya
    World
    Excalibur
    Main Class
    Red Mage Lv 55
    I'm late to the party. Are they saying it's too difficult?
    They might want to work on the story first before job changes. I'm still going through it so I can't say anything definitively yet, but it is a little slow and there are way too many cut scenes now.
    (0)
    ~ ALLOW ME TO BE YOUR LIBERATOR! ~


  9. #49
    Player
    AddictedToWitches's Avatar
    Join Date
    Oct 2018
    Posts
    182
    Character
    Koko Goro
    World
    Excalibur
    Main Class
    Viper Lv 100
    so I actually looked into what's going on with these viper changes and it looks like it's literally nothing.
    Big complaints are coming from the JP community, though same complaints can be seen here:
    >combos are a bit confusing when you first get the job
    >clarity could be better, especially for colorblind players when concerning hind/flank combo enders
    >buffs/debuffs aren't long enough
    >some people dislike the lack of a BIG DAMAGE BUTTON like communio/midare
    >Ogcds of dreadwinder combo could use more range (this I agree with)

    This, in conjunction with the post on lodestone makes it clear the only changes are probably just going to be:
    >easing positionals/making it easier to discern for colorblind etc.
    >increasing noxious gash to 30-40 seconds instead of 20

    SE has no intent on changing the way the job itself works. All that is changing is QoL improvements and clarity.
    So it's a nothingburger, there is nothing to complain about. Job will stay the same.
    Before anyone whines about whether or not they are gonna be changing/removing positionals, just don't worry about it. In a perfect world there would be 0 positionals and all the best fights in the game don't have positional requirements anyway.
    (5)

  10. #50
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Quote Originally Posted by AddictedToWitches View Post
    so I actually looked into what's going on with these viper changes and it looks like it's literally nothing.
    Big complaints are coming from the JP community, though same complaints can be seen here:
    >combos are a bit confusing when you first get the job
    >clarity could be better, especially for colorblind players when concerning hind/flank combo enders
    >buffs/debuffs aren't long enough
    >some people dislike the lack of a BIG DAMAGE BUTTON like communio/midare
    >Ogcds of dreadwinder combo could use more range (this I agree with)

    This, in conjunction with the post on lodestone makes it clear the only changes are probably just going to be:
    >easing positionals/making it easier to discern for colorblind etc.
    >increasing noxious gash to 30-40 seconds instead of 20

    SE has no intent on changing the way the job itself works. All that is changing is QoL improvements and clarity.
    So it's a nothingburger, there is nothing to complain about. Job will stay the same.
    Before anyone whines about whether or not they are gonna be changing/removing positionals, just don't worry about it. In a perfect world there would be 0 positionals and all the best fights in the game don't have positional requirements anyway.
    Ok, this feels more reassuring to me at least, they can also take that 2 min window crap and stick it, I find that schtick so boring!

    Loving VPR so far, can't wait to have my cuppa log on and carry on levelling it today
    (3)

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