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  1. #1
    Player
    LyraShu's Avatar
    Join Date
    Apr 2024
    Posts
    119
    Character
    Lyra Shuu
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Friends told me about this yesterday and I couldn't believe it T.T This is a super simple job! Even I am picking it up and getting some good dps in and that should be saying something! I love the combo's and the interactions. If you stack things right, you can combo for daaaaaays and have buffs always up and its just great please please please don't change (I know a losing fight T.T)
    (4)

  2. #2
    Player
    Rigus's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Duran Elbas
    World
    Cactuar
    Main Class
    Samurai Lv 92
    Naoki Yoshida please reconsider this change. I still am not clear on the positionals myself but thats okay! It gives me a goal to play toward and learn the class properly.
    (4)

  3. #3
    Player
    ShaliaK's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    34
    Character
    Red Rock
    World
    Shiva
    Main Class
    Viper Lv 100
    I would like to add my voice to this. I greatly enjoy Viper in it's current state- directional requirements and busyness included. Please don't change the busyness! It's what makes Viper fun. Also, the positionals are not hard to manage around. I've found a way to help me learn them until I have it memorized that works well, so I hope others can find the same way. These aren't aspects of Viper that should be changed.

    If anything, the only aspects that could use adjustment are in Dreadwinder and Pit of Dread- but not those actions specifically. Instead, I'd rather change the gauge increase being on Hunter's/Swiftskin's Coil and Hunter's/Swiftskin's Den to it being on the initial actions of Dreadwinder or Pit of Dread- in any situation where you can't complete both follow-up actions, you end up with only 5 gauge, and that feels awkward. This issue is mostly common in dungeons so far.

    The other aspect I'd like adjusted is an increased range on Twinfang and Twinblood actions. Using Dreadwinder actions while doing mechanics can sometimes force me to move out of range, but the tightness of the GCD with Hunter's/Swiftskin's Coil means in that situation, I have to let my GCD rest while i finish up the oGCD actions, which could be solved by having a slightly increased range on them, similar to GNB's Hypervelocity. This issue is mostly common in trials.

    The above two points are what I would like addressed, but I still firmly believe the busyness of the job and the use of directional requirements actually adds enjoyable complexity to the job and makes it engaging. Those aspects of Viper should not be adjusted.
    (1)

  4. #4
    Player
    Higashikata's Avatar
    Join Date
    Aug 2014
    Posts
    200
    Character
    V'priva Chxlyka
    World
    Balmung
    Main Class
    Archer Lv 85
    Why change it? It hasn't even been out for a month yet
    (3)

  5. #5
    Player Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,099
    Character
    Peter Redhill
    World
    Halicarnassus
    Main Class
    Bard Lv 100
    I like Viper as it is, but I also hate positionals. So I'm of two minds on this.
    (0)

  6. #6
    Player
    Arkrayven's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    12
    Character
    Syreas Avveryn
    World
    Zalera
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ardeth View Post
    I like Viper as it is, but I also hate positionals. So I'm of two minds on this.
    I don't want to say "Summoner main so opinion invalid", but here's the real secret: if you hate positionals, you can not do them. The damage gain for hitting 100% of positionals over the course of a long fight is 3-5%. Ignoring positionals completely is fine in 99.99% of content.

    When the majority of SMN mains complained that DT's lack of changes was disappointing, and Neo Bahamut does nothing for the rotation and you still just "eat your gummies" to play, melee mains didn't all pop in here to weigh in and go "well actually, this is a good thing because..."

    Sorry, but people really need to learn when and how to stay in their lane.
    (2)

  7. 07-07-2024 04:08 PM
    Reason
    I'm not dealing with it. We will see what happens when the dust settles.

  8. #8
    Player

    Join Date
    May 2023
    Posts
    343
    I really do think jobs are best designed when you don't have to do the optimal rotation in the majority of content but I think players will assume they have to and then run into stuff they can't do and complain

    But you don't need to do it

    Can we just get that through everyone's heads
    (2)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  9. #9
    Player
    SushiOishiiii's Avatar
    Join Date
    Jul 2024
    Posts
    36
    Character
    Chilled Sake
    World
    Brynhildr
    Main Class
    Botanist Lv 100
    Quote Originally Posted by AngaratoSvartberg View Post
    I absolutely love this job and you're already going to simplify it? maybe just add another ingame tutorial? its really easy and super busy its so fun it feels like a dance. the positionals and speed is what keeps it from being braindead.

    please dont gut it. i dont want a slower class. we have a million of those already.
    The two skills that have 2 charges cannot really be used until you apply your own buffs through your skills. This is the thing that needs to change imo. The buffs should be triggered through many other skills.
    (0)

  10. #10
    Player
    Arkrayven's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    12
    Character
    Syreas Avveryn
    World
    Zalera
    Main Class
    Viper Lv 100
    Quote Originally Posted by SushiOishiiii View Post
    The two skills that have 2 charges cannot really be used until you apply your own buffs through your skills. This is the thing that needs to change imo. The buffs should be triggered through many other skills.
    Absolutely untrue. The current/WIP Balance opener is, yes, to apply Noxious Gnash and self-apply haste; but then immediately use Dreadwinder to apply the second 20s of Gnash and to apply the personal damage up. I also don't know what you mean that the buffs should be triggered through "many other skills" when your single target combo, AoE combo, and Dreadwinder/Pit of Dread all apply it. What else could we possibly need?
    (1)

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