Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 24

Thread: ASTRO IS FINE

Hybrid View

  1. #1
    Player
    Serendipintea's Avatar
    Join Date
    Jul 2024
    Posts
    3
    Character
    Cahrlotta Castillon
    World
    Brynhildr
    Main Class
    Astrologian Lv 100

    ASTRO IS FINE

    Earthly Star, Combust, Give DPS card to DPS, Hit your damage up, Slap your other two cards on the dps so they can say 'screw this mech I have dps uptime', REDRAW, dps card to the OTHER dps, lightspeed, damage.

    That is the damage burst phase. Throw a macro out there if you're feeling spicy enough or even a Horoscope if the pull is a big add one.

    (2)

  2. #2
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Sometimes I wish this forum had a downvote option.
    (29)

  3. #3
    Player
    Serendipintea's Avatar
    Join Date
    Jul 2024
    Posts
    3
    Character
    Cahrlotta Castillon
    World
    Brynhildr
    Main Class
    Astrologian Lv 100
    Would you like to educate me with a better rotation?
    (0)

  4. #4
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Serendipintea View Post
    Would you like to educate me with a better rotation?
    Yes, it's called Shadowbringers
    (6)

  5. #5
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,484
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    Yes, it's called Shadowbringers
    This, but Stormblood.
    (14)

    http://king.canadane.com

  6. #6
    Player
    Meku_Na's Avatar
    Join Date
    Apr 2023
    Posts
    3
    Character
    Meku Na
    World
    Sephirot
    Main Class
    Astrologian Lv 100
    I disagree! It's boring to be serving the same breakfast and dinner over and over again. There's no card manipulation at all anymore. Previously, the DPS cards provided us with knowledge expression. Timing the cards so that they perfectly encapsulate the DPS's burst, using Divination's cooldown timer to time DPS's 1 minute burst phases. The randomness that reduced the repetitiveness of each encounter. None of that anymore! From 4 DPS cards every 2min, to 2 every 2min; served statically.
    (10)

  7. #7
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Meku_Na View Post
    I disagree! It's boring to be serving the same breakfast and dinner over and over again. There's no card manipulation at all anymore. Previously, the DPS cards provided us with knowledge expression. Timing the cards so that they perfectly encapsulate the DPS's burst, using Divination's cooldown timer to time DPS's 1 minute burst phases. The randomness that reduced the repetitiveness of each encounter. None of that anymore! From 4 DPS cards every 2min, to 2 every 2min; served statically.
    I agree, yet I feel this is the exact reason so few people enjoyed astro.

    Basically, the card system was aimed/enjoyed by high end players because specifically it required extensive knowledge to be properly exploited. Sure, we can argue that you could just throw the right card at the right role whenever it's up and still gain dps, this is very true but any player remotely engaged in their performance would know that they just can't throw cards randomly like this.

    Then you have the others, who either were intimidated by the system or simply felt it was boring because "they're all just the same".

    You can't please both, it's just impossible.
    We've been through 2 expansions of this, AST was barely played and card were a big factor.
    Even in high end content, for every group with 1 AST you'd join 10 groups with a WHM in pf. Basically, why would I bother with AST cards management if I can do equal dps as a whm (like that kind of logic)

    Assuming SE wants to even out the healer distribution, basically not having 90% WHM 10% AST, then either they make whm as convoluted as AST, or they simplify one of the "scary" aspect of AST. And that would be the cards.

    I definitely 100% agree, it did provide knowledge expression. How many times throughout ultimate progression did I ask my DPS "so... [MCH], [BLM], I need to throw a card here, anyone has some big burst ? " "Oh yeah here I dump all my 3 xeno"
    It was rewarding, and my DPS did enjoy getting the card "right" before they'd unload their burst. (especially my MCH god... you could hear her squeak whenever I'd draw the melee card)

    But this made the job intimidating let's be honest for a minute here. So I personally understand their choice...
    Ofc we can complain about how SE just dumbs down every job just to catter to the casual crowd.
    Sometime I feel like they should make a new difficulty mode for those casual players, with npc only. there's no mechanic, you have a permanent LB4 tank (-95% dmg taken), NPC healer rescue you to the safe spot all the time for trial, 8man and 24man.
    And a special "easy mode" for jobs only playable in those mods where you only have 5 skills which automatically target and do everything for you.

    This way they could stop dumbing down everything else to catter to half the population who anyone doesn't care about their performance no matter how brain dead it can be.
    Like as a melee, they'd have the pvp1 melee button which does the entire rotation for them.
    (0)

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,601
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sylvain View Post
    I agree, yet I feel this is the exact reason so few people enjoyed astro.

    Basically, the card system was aimed/enjoyed by high end players because specifically it required extensive knowledge to be properly exploited. Sure, we can argue that you could just throw the right card at the right role whenever it's up and still gain dps, this is very true but any player remotely engaged in their performance would know that they just can't throw cards randomly like this.

    Then you have the others, who either were intimidated by the system or simply felt it was boring because "they're all just the same".

    You can't please both, it's just impossible.
    We've been through 2 expansions of this, AST was barely played and card were a big factor.
    Even in high end content, for every group with 1 AST you'd join 10 groups with a WHM in pf. Basically, why would I bother with AST cards management if I can do equal dps as a whm (like that kind of logic)

    Assuming SE wants to even out the healer distribution, basically not having 90% WHM 10% AST, then either they make whm as convoluted as AST, or they simplify one of the "scary" aspect of AST. And that would be the cards.

    I definitely 100% agree, it did provide knowledge expression. How many times throughout ultimate progression did I ask my DPS "so... [MCH], [BLM], I need to throw a card here, anyone has some big burst ? " "Oh yeah here I dump all my 3 xeno"
    It was rewarding, and my DPS did enjoy getting the card "right" before they'd unload their burst. (especially my MCH god... you could hear her squeak whenever I'd draw the melee card)

    But this made the job intimidating let's be honest for a minute here. So I personally understand their choice...
    Ofc we can complain about how SE just dumbs down every job just to catter to the casual crowd.
    Sometime I feel like they should make a new difficulty mode for those casual players, with npc only. there's no mechanic, you have a permanent LB4 tank (-95% dmg taken), NPC healer rescue you to the safe spot all the time for trial, 8man and 24man.
    And a special "easy mode" for jobs only playable in those mods where you only have 5 skills which automatically target and do everything for you.

    This way they could stop dumbing down everything else to catter to half the population who anyone doesn't care about their performance no matter how brain dead it can be.
    Like as a melee, they'd have the pvp1 melee button which does the entire rotation for them.
    They are never going to make AST remotely comparable to WHM no matter what they do to AST because WHM is the UWU healer and the shield healers are just better

    AST is in the garbage position of being in the useless half of the healers and its competitor is THE FF healer

    You may as well leave AST for people who actually like it because it’ll never compete with WHM on play numbers
    (9)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #9
    Player
    Freyt's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet 1-42
    Posts
    633
    Character
    Rabbit Ackerman
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    I prefer this card system over Shadowbringers and Endwalker. The defensive and restorative cards I anticipated would be lackluster, but I'm appreciating them far more than I anticipated.

    What I feel needs addressing, however, is the sheer amount of OGCD activity required at the start of an encounter. Lightspeed feels like a half baked approach to this.

    Also bring down Astral/Umbral Draw's CD by only 5 seconds. This will help it line up with Divination far more so it doesn't demand extremely fast ability usage.
    (1)

  10. #10
    Player
    flowerkatie's Avatar
    Join Date
    Jul 2024
    Posts
    67
    Character
    Naomi Valesti
    World
    Raiden
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Serendipintea View Post
    Earthly Star, Combust, Give DPS card to DPS, Hit your damage up, Slap your other two cards on the dps so they can say 'screw this mech I have dps uptime', REDRAW, dps card to the OTHER dps, lightspeed, damage.

    That is the damage burst phase. Throw a macro out there if you're feeling spicy enough or even a Horoscope if the pull is a big add one.

    Looks like you're new to these forums like me so you might not know, unless you have something negative to say about healers - you're probably in the wrong place.
    (2)

Page 1 of 3 1 2 3 LastLast