Give us a reason to press more than 11111111. That doesn’t include fishing for a meme-y 24-man party where everyone dies right and left, and eats all the pretty orange circles, just so I’m clear.
Despite some of the dungeons requiring me to use more Rapture casts, I’m still pressing Glare 90% of the time. I don’t know how anyone could say this is fun design, personally. Haven’t gotten a healer to 100 yet to try out the EXs. But their healing requirements will go down the better geared everyone gets. So any enjoyment of having to actually heal will be short-lived. As has been the case for years.
At least Lightspeed is getting charges. ASTs have only been asking about this since Shadowbringers—better late than never, I guess? Doesn’t change the cards being dull and even more of a shell of their former selves, but I guess I can’t really ask for much when it comes to healers in this game…
Last edited by HyoMinPark; 07-05-2024 at 04:04 AM.
“easing of directional requirements” it is Not that hard to hit the positionals come on
I admit, whenever people find jobs 'fun' usually results in being overpowered most of the time, or something broke that it worked with a most simple rotation but still has enough DPS to boot (remembering Dragon Kick spam).
I remain curious what they exactly are changing before giving an opinion.
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