Results 1 to 5 of 5
  1. #1
    Player
    midnitdragoon's Avatar
    Join Date
    Jan 2013
    Posts
    124
    Character
    Midnight Dragoon
    World
    Balmung
    Main Class
    Reaper Lv 90

    I noticed there is a tilt when I ride my mount.... Cool!

    I just noticed a tilt whenever I ride my mount... I think it's pretty cool... Can we have something similar with our run animation? I feel the run and walk animation feel kinda stiff in comparison now!
    (1)

  2. #2
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Maybe not as dramatic, but yeah I'd like some minor tilt when running. (I'd say no more than a 5 degree angle?)
    I'd also like to see them consider implementing some dynamic IK for our footsteps finally.. 'Cause there was one really bad scene where everyone was walking down a flight of stairs and since our walk animations can only simulate walking on a perfectly flat surface accurately, it looked really artificial and awkward, like they were going to suddenly start walking forward on the air.


    It reminded me of this old vine
    (0)
    ~sigh~

  3. #3
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,730
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    (1)

  4. #4
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,489
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    In 1.0 we had weight to our movements and it's something I really miss.
    (2)

    http://king.canadane.com

  5. #5
    Player
    midnitdragoon's Avatar
    Join Date
    Jan 2013
    Posts
    124
    Character
    Midnight Dragoon
    World
    Balmung
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Canadane View Post
    In 1.0 we had weight to our movements and it's something I really miss.
    I agree regarding this, in 1.0 our movement and actions felt as if it had more weight behind it.
    (0)