As many are aware, a new thread was released talking about upcoming job changes, and I am very unsure if I enjoy the suggested changes to Viper.

The job is perfectly fine when it comes to directional requirements in my own opinion. The only difficulty within them is being able to tell Swiftskin's / Hunter's Coil apart, however that can be fixed with just muscle memory, and you only ever have to worry about which one you start with early on in a fight.

As for busyness of the job, I also disagree with it being very busy. It does have a lot of off global buttons to use, but there are definite areas where you slow down and have a bit of a break, namely when you have no Dreadwinder or Rattling Coil stacks. The only area I could even suggest a change would be again on Swiftskin's / Hunter's Coil, removing one oGCD in-between as requiring consistent facing of the target while executing both of those can be a little complex. However I do not personally believe this is enough to warrant a change to the job.

The only problem I currently have with Viper is simply that I do not personally feel it does quite enough damage to warrant the lack of both party damage buffs and personal mitigations. However this is still early within the patch cycle and I obviously do not know enough to cement this because of that. However I do believe that I would enjoy seeing the class have a personal mitigation, such as the one that currently exists in PvP.

TL: DR - I really hope we don't get any changes to Viper's kit in either oGCD or positional requirements. I very much enjoy the job as is and would be happy to help those who may struggle learn how to do this themselves.