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  1. #11
    Player
    ValStormbreaker's Avatar
    Join Date
    Jun 2018
    Posts
    124
    Character
    Valkyria Stormbreaker
    World
    Coeurl
    Main Class
    Monk Lv 91
    Quote Originally Posted by JamsC View Post
    snip
    Again, you misunderstand the entire issue by virtue of thinking these complaints are exactly the same, but due to some important context you're leaving out, they are not. Since you have trouble understanding this basic concept, I'm going to break it down for you in the following points:

    1) The request to simplify healers came from within the healer community itself. It did not come from people who play other roles. DPS players weren't the ones who requested the removal of Cleric Stance, that was all healers.

    Healer jobs in this game are regarded by most other players as the most passive of the roles, and that doesn't naturally attract personalities who get their adrenaline rushes from being right up in the boss-monster's face beating it with their fists at high speeds with high-risk, high-reward gameplay.

    Melee DPSes aren't the types to demand healers be simplified for them. If anything, we find the role too boring and that makes us incredibly averse to flexing even to fill static needs for Savage raids. Finding competent healers for high-end duty content is slim pickings because it's the lowest-population role with the highest rate of passive players.

    Am I saying that healers as a whole unanimously wanted this? Of course not! I know many healers who disagreed with the simplification. That does not change the fact that it was a problem born out of your community; it wasn't us trying to come in and demand healers be made easier so we could have a more accessible barrier for entry.

    2) In order for the situation to be the same as you described, and for me to be a hypocrite, then this situation would have to have been at the behest of melee DPSes who asked for the jobs to be simplified. It was not.

    Again, the role does not naturally attract passive players due to the aggressive, high-risk/high-reward nature of its gameplay, especially with regard to high speed, high-APM jobs. Does this mean passive DPS players don't exist? Of course not, but the population distribution is significantly lower, less vocal and far less behaviourally entitled than healers tend to be on average. I've dealt with passive players of all roles as a static leader, and healers were always the #1 source of behavioural entitlement by a very, very wide margin, and always to the worst degrees.

    So who was responsible? Healer mains, who were complaining that melee DPSes had too high a barrier for entry and that the job needed to be simplified to make it more accessible to them. I know this to be fact because I was right here on the forums in 2019 and it was all WHM and SCH mains demanding our role be simplified in the name of giving them a barrier for entry. AST mains I at least had some respect for since most of the ones I knew thought this was stupid.

    3) There's a difference between striking due to a problem of your own community's creation, and pre-emptively and defensively striking due to an external force imposing their will onto your community. Those are not the same. There's a clear distinction between crying over the consequences of your own actions, and complaining about an external colonizing force trying to impose its will onto others. This was the crux of my argument you conveniently ignore.

    This is why, if you have to simplify the situation down to "we're striking over the simplification of our roles, therefore it's hypocritical of you to say it's entitled when we do it but not when you do it," you're effectively missing the forest for the trees. Healer simplification is a problem of the healer community's own making. The DPS simplification? We didn't do this to ourselves. This was forced on us by demands from the outside. That's an important distinction.

    4) What's entitled about the healer strike is the lack of self-accountability about it. It blames the devs for the direction they took it in, but not the players within your community who asked for it. Conversely, DPS mains have overwhelming solidarity, and we do hold our own accountable, this thread being a great example.
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    Last edited by ValStormbreaker; 07-06-2024 at 02:16 PM.