Quote Originally Posted by HeroIgnis View Post
I couldn't agree more, I've heard people complain that Viper is too busy in terms of its rotation but I'd argue that's what makes it fun and unique. Viper is the first job in a while that's actually requires my brain to be active and attentive to my decision making. For the people that don't enjoy that kind of play style there a plenty of other jobs that will fill your needs, we don't need another homogenized Job. Leave Viper alone for the moment we need more time to see where it cracks before requesting adjustments.
Technically-speaking it's way more brain-dead and has a lot more hand-holding than MNK from SHB and earlier. DPS jobs now LITERALLY have guidance mechanics with the dotted-line marquee which tell you what button to push when one of your buffs has a timer that's starting to run low. It's insulting that they don't even trust the players to make a decision with their own agency. If MNK from even SHB (which was considered dumbed down for casuals even back then) were to be considered like a BMX bike, VPR is like a tricycle with training wheels attached to it.

I think this thread overall is proof that - had it been presented better in the tool tips - everyone here would have loved Stormblood MNK. Yet, demands to simplify that job were the culprit for why we're here today. VPR is accessible to a wider audience now than MNK was back then, so I'm going to implore everyone here to learn from the mistakes of history lest we be doomed to repeat them. Let what happened to MNK from 5.x onward be the lesson of what's likely to happen to not only VPR, but all other DPS jobs, if we don't push hard to get SE to reverse course on this.