Once again, the devs at Square Enix are making a quick and incomprehensible decision with barely a week's perspective on a job.

This is particularly surprising since this job is popular with many people, unlike the bland rotations they implemented with the monk in Dawntrail.
It's unprecedented to make hasty decisions about a job that has just been released,
especially when they could simply wait for the savage battles to gain more effective feedback instead of listening to a vocal minority of players who want all jobs to be no-brain and without any flavor.