Quote Originally Posted by Bladesternly View Post
This is my first post on the forum, and I had to get everything set up to also add my two cents:

Viper is fantastic the way it is. The whole point of the job is the unrelenting offense at the cost of utility. There are no raid buffs, no defensives, and your only cooldown is just doing your fast ability (Reawaken) for free. Removing positionals and potential "busy-ness" of the job would be such a waste and get rid of the main appeal to the job.

If anything the only changes I'd like to see is implementing the Crystalline Conflict defensive Snake Scales for PVE in some fashion, just to give it a little extra survivability for harder content. Every other melee dps has something to give smart players a reward for lessening the burdens on healers or some tool to help stay alive. DRG has Life Surge, MNK has Riddle of Earth/Earth's Reply, SAM has Tengetsu, RPR has Arcane Crest, NIN has Shade Shift. If they don't get that though, it's still fine and all around the most fun I've had on a melee job in a long while.
I wanted to reply to this yesterday but had the daily lockout on more posts. The game has always had unique PvP skills for the DPS jobs that would have been incredibly useful for immediately fixing job problems if ported over to PvE and just given potency adjustments, but the dev team never does this. SHB MNK could have really used the PvP skills Axe Kick and Somersault as oGCDs for reliable ways of managing the Chakra and Greased Lightning gauges, but that never happened. Instead the animations were aped for something hidden behind the beast chakra system in EW that was like a worse version of NIN's mudras and made no sense on MNK, and created even more problems.

This is another game-wide issue, and I agree that Snake Scales should be brought to PvE. Riddle of Earth in its current form is... not good. The previous RoE from SHB 5.1 was really good, and incredibly useful in context. I haven't bothered seeing how it works in PvP, but the current PvE skill brings with it a lot of problems and reveals issues with encounter design philosophy. That's a whole sermon, though, but the TL;DR is I do not think the cool and useful PvP skills should be exclusive to PvP when there has been a consistent track record of them always being super useful for solving job issues in PvE. They NEED to be ported over.