Quote Originally Posted by Aelin_Ashryver View Post
I think the job skill guide could benefit from showing the branching combos, it's a bit of a pain to track the skills when you first unlock the job and want to read what goes to what etc.
The busyness of the job is nice, I dunno why the rush to remove positionals from it when it's not been long at all. I really hope they don't remove the double weaving as well.
Also they simply need better tooltips. I read through every tooltip (or thought I did,) and still completely missed that 2 of the skills had positional requirements because it's hiding in a wall of text. Likewise I forgot to put 1 skill on my bar and would love if the devs had the option to highlight skills in the skill tree that weren't present on any current hotbar. Obviously both issues were fixed but, with tooltips that large, you will run into issues.

And I hate to break it to everyone here, but when you make it so even dungeons have mechanics that used to only be seen in extreme trials or harder content, classes being so easy to play they practically turn into 1-button rotations is kind of the end result.