Quote Originally Posted by kashi11 View Post
snip
Part 2 of my reply on this:

If VPR was changed so that your Dread Fangs combo applied all of your status effects and buffs, and your Steel Fangs combo was just the more powerful combo, then we could remove the guessing game of which button you're going to push when it's time for your combo ender, since you'd be CHOOSING which one to use based on which buffs you need to reapply. The problem is that both of your combo enders are always going to be at the same positional, and the game just wants you to use the one you didn't use last time, to buff the other one for next time, which is... questionable design. To get around this, the game literally tells you which one it wants you to do already, and it will usually be the alternate positional from the one it was last time. But it's not the same as "I'm going to push this combo ender because I want to reapply my DoT, and then use this other combo ender because I don't need to reapply my DoT". So there's not really any choice involved.

I'm okay with it so long as MNK is revamped to be like current VPR but with even more oGCD double-weaving and is the higher APM job, so VPR can be like the ramp up into MNK for the players who want even more and go even faster. But adding more hand-holding mechanics for combo enders is not something I'm okay with, as it's already something infesting other DPS jobs and is hurting them. We need more conscious decision-making to avert boredom, not less.