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  1. #1
    Player
    contresixtes's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    5
    Character
    Wyra Mewrilah
    World
    Kraken
    Main Class
    Viper Lv 100
    Adding on my voice to this! I love VPR. I've joked for years that I'd swap from RDM, a caster class with a lot of double weaving and not a high dps ceiling reward for it, to a melee that asks the same of me. I finally have my RDM with positionals-- I love the double weaving, I love the myriad of positionals. I've had a blast learning it and getting better at it over the course of MSQ.

    While the class DOES have a high skill ceiling, it is easy enough for casual play for those who don't want to optimize the job. You hit the button that lights up. If two light up, you get to pick which one. It's that simple! And you can still do great DPS this way!

    Square, please, PLEASE let VPR remain as it is for at least a raid tier. The job has been out for only a week, that's not enough time to decide if it is too difficult to optimize or not yet!
    (7)

  2. #2
    Player
    ValStormbreaker's Avatar
    Join Date
    Jun 2018
    Posts
    124
    Character
    Valkyria Stormbreaker
    World
    Coeurl
    Main Class
    Monk Lv 91
    Quote Originally Posted by contresixtes View Post
    snip
    The job does not have a high skill ceiling. Nothing in this game does. If anything, it is a HEAVILY SIMPLIFIED version of the most fun version of Monk we ever had, which is what us MNK mains want to go back to. It had higher actions per minute than other jobs, but having a high APM and having a high skill ceiling are not the same thing. In fact, the current state of Viper's regular rotation is pretty much a version of MNK's old raid rotation. Your concept of "optimization" is a bit flawed here, since again, the game was never difficult, even at a high level. Viper is just presenting the same sorts of skills differently on your hotbar, but it's the same basic idea as the old 4.4 raid rotation, just presenting it in a way that's easier for you to understand without completely dumbing it down. Simplified on the hotbar, but not simplified in terms of functionality (at least not super heavily), by taking your two 3-move combos and consolidating them down to two buttons each instead of 6. The flow of which one you swap to is the same as what MNKs used.

    Now you all know how we've felt for the past 3 expansions. People who did not spend enough time with the job to figure it out and learn it complained it was more complex than it really was, and now it has been butchered into being practically unplayable for the people who were most loyal to it, to cater to the few who complained that it should be made simpler in order to simply try it out (which is not a guarantee that they'd even stick with it, which usually doesn't happen anyway, and would inconvenience everyone else in the meantime).

    Viper should be left alone, and MNK should be made more like Viper, with additional double-weaving to make it the higher APM job.

    The dev team repeatedly confuses the "rhythm and flow" that MNK had with a "busy feel,". It's not about it being "busy"; that mindset led to them removing too many oGCDs and making the few they had left very spammy. Instead, it was about the job having a rhythm, flow and beat to it, like a 3-beat waltz, which flowed nicely on a controller, almost akin to fighting game inputs. The double-weaving of Viper is very "wax on, wax off," like 4.4 MNK.

    Do not insult 4.4 MNK by comparing Viper to "baby's first caster". RDM has the lowest skill ceiling AND lowest skill floor of the casters, on top of being the slowest, heavily reliant on RNG procs and dual-casting, and has never been terribly oGCD-weave-heavy. Viper has none of these things and is the furthest thing to any caster in the game.
    (2)