The reason they extended it is the same reason back in Stormblood that Riddle of Fire slowed down your GCD speed: it was to give players with higher pings an opportunity to double-weave.
For the rest of us who aren't playing on dial-up or crappy wi-fi, it just slows the job down when it's not needed. A GCD speed in the vicinity of 2 seconds is already excruciatingly long, which is why we lamented the loss of double-weaving. This problem could be solved if SE invested in rollback netcode, but Japanese companies are very slow to adopt tech solutions coming out of the West for cultural reasons, and often not without pushback due to cultural pride for not coming up with it themselves. This is why even after Guilty Gear Strive made headlines with their implementation of rollback netcode, companies like Capcom were incredibly resistant in implementing it.
As for Twinfang and Twinblood, they shouldn't be changed. They're basically "baby's first double-weaving oGCD tutorial," and if you remember what Monk used to be like back in Stormblood, we had multiple pairings of oGCDs that were used all the time. This is already a simplified version of that, but they made it accessible by putting them on two buttons. With some good hotbarring, the gameplay on a controller is very rhythmic and flows nicely, since during your Dreadwinder combo, the double weave flows one way and then the other. It's very "wax on, wax off," which is why us old-school MNK mains love it, even though it's technically fewer buttons than the multiple pairings we used to have. It's an example of hotbar consolidation done right, though I'd argue we could still use some additional oGCDs. Serpent's Tail being a single oGCD that we can only use after completing one of the 3-move combos starting with Steel Fangs or Dread Fangs is already EXTREMELY simple, and I would prefer having MORE uses of Serpent's Tail for single-weaving after each and every press of either of those two buttons. A single oGCD weave after 3 GCDs is boring; if we're going to single-weave, then it should be after every GCD until our double-weaving combo is ready. This is what MNK should be right now, IMHO.
Uncoiled Fury is just Tornado Kick put on the GCD, and then given its own double-weaving. Again, very reminiscent to how MNK used to play, back when it was more fun. I'd leave anything concerning the weaving alone. The only thing that bugs me about Uncoiled Fury is that it doesn't give any meter for activating Reawaken, so it's just damage for damage's sake. I'd prefer if it gave us meter so we could use our Reawaken combo more often.


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