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  1. #31
    Player
    Sephyrit's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Sephyrit Kaesar
    World
    Ravana
    Main Class
    Viper Lv 100
    +1 like many others this is my first post after playing nearly a decade.

    Viper is in an incredibly comfy state right now and is far from being too busy, if anything I'd want more weaves to press in the deadzones after Dreadwinder and Ouroboros.
    Positionals are easy to manage, especially since they are consistent in when they are performed.
    The only change I want is to be able to detach our rattling coil stacks from the viper gauge so they can be placed in a more visible location.

    Besides, not even a week has passed, a lot of players simply haven't had the time to learn and adjust to the playstyle of viper. It's far too soon to be implementing notable changes.
    Viper is fun because its busy yet simple.
    (10)
    Last edited by Sephyrit; 07-05-2024 at 01:23 AM.

  2. #32
    Player
    FaerWen's Avatar
    Join Date
    Sep 2019
    Posts
    4
    Character
    Faer'wen Kharr
    World
    Behemoth
    Main Class
    Culinarian Lv 100
    I don’t usually post but I want add another voice. Keep Viper as is, let what you cooked simmer longer than a week before changing one of the fresher additions to the roster. Balancing positionals while contending with Viper’s double weaves has been extremely fun to learn, and rather intuitive. Give the players more time instead of reacting to the knee jerk contentions of players who probably aren’t putting a lot of time into the job anyway
    (9)

  3. #33
    Player
    KingNirada's Avatar
    Join Date
    Nov 2014
    Posts
    9
    Character
    Zinnia Riselta
    World
    Malboro
    Main Class
    Sage Lv 84
    Look at that, you've actually gone and irked me to the point where it's made me sign up for the forums.
    Please don't change viper, it's accessible enough and not every job as to be for everyone.

    This mentality of "a few noisy people are struggling so we need to dumb it down even though it's been less than a week that they've had their hands on it" is the reason people have been complaining so much about monotonous job design for so many years now.
    Some people instantly click with viper, some people struggle a little and that's okay, it's both fun and engaging to have a job that requires a little more commitment to perform with. Especially when so many of the others have constantly had so many things taken away to the point they're all one dimensional.

    The only thing I ask is to have the option to horizontally flip a Job gauges for better HUD customisation.
    (7)

  4. #34
    Player
    ValStormbreaker's Avatar
    Join Date
    Jun 2018
    Posts
    124
    Character
    Valkyria Stormbreaker
    World
    Coeurl
    Main Class
    Monk Lv 91
    Quote Originally Posted by Idkidc1233 View Post
    I don't post on forums or on Twitter at all, but the Viper changes are really disappointing...
    Welcome to the MNK community. First time?

    Seriously, though... as much as I laughed at the "Healer Strike" for being incredibly entitled, the point that simplification was viewed as bad for even the simplest of roles should have been a wake-up call for the dev team to reverse course. Instead, they're doubling down on the dumbing-down, so I've got half a mind to start a "DPS strike,". 5.4's MNK changes were so bad, I DID in fact quit the game. Viper is literally my only reason for coming back.

    If they do in fact make this change, I say the DPS community should indeed not only strike, but outright riot. The game is already far more boring than it was in Stormblood. We MNK mains tried to warn everyone what would happen since we were the precedent that led to this.[/quote]

    Viper is not that hard to position...
    Positionals were never hard, most of the community just does them wrong. MNK mains know what's up. You straddle the edge of the double-line on the SE or SW intercardinal, and literally just take one step to the left or right. It's meant to simulate the Muhammad Ali rope-a-dope "float like a butterfly, sting like a bee" kind of movement. You are just bobbing and weaving one step to the left or right once every 3 moves in a looping pattern that's so easy to learn, you'll do it unconsciously even when you don't have to. NOT doing your positionals and standing still was the hardest part of MNK!

    Viper has the same positional setup. They don't tell you to do positionals on anything other than the combo enders for two of the buttons, but the general principle is you stay put until the combo ender tells you to change positions. The flow of the buttons is also the same as MNK's Demolish and Snap Punch combos, with each just consolidated down to one button each to free up hotbar space. MNKs asked for this back in Stormblood.

    It's usually SAM/DRG players who think they ONLY need to be in the right spot for their few positional moves, and move way too much. They don't sit still and straddle that intercardinal, they make big 90-degree movements that get their teammates killed.

    Re: the Dreadwinder combo, it's literally "gap closer in, stand still and let the tank turn the boss, and the positionals hit themselves,". After that, it's literally "no positionals > take a step to the left > take a step to the right,". EZPZ.

    Correct re: True North, that's what it's for!

    I don't mean anything rude by saying this, but if you can't position well on Viper and have to complain about it, you probably shouldn't be playing Viper in the first place. Either don't play it, or hush up and go practice some more with it.
    Welcome to the MNK community. First time?

    We warned you this would happen if you allowed us to be a precedent... two expansions ago.
    (6)

  5. #35
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Adding my voice into here. I literally just started leveling it and all this is doing is making regret putting the few levels I did into it so far. I was actually looking forward to capping Viper. It's not even a week into launch yet and you're already dumbing it down for complaints I have seen exactly 0 of.

    For the love of the twelve please do not change viper, all you're going to do by doing this is make it feel worse. It's already accessible enough for people who spend more than 5 minutes on a striking dummy.
    (8)

  6. #36
    Player
    ValStormbreaker's Avatar
    Join Date
    Jun 2018
    Posts
    124
    Character
    Valkyria Stormbreaker
    World
    Coeurl
    Main Class
    Monk Lv 91
    Quote Originally Posted by Sephyrit View Post
    +1 like many others this is my first post after playing nearly a decade.

    Viper is in an incredibly comfy state right now and is far from being too busy, if anything I'd want more weaves to press in the deadzones after Dreadwinder and Ouroboros.
    Positionals are easy to manage, especially since they are consistent in when they are performed.

    The only change I want is to be able to detach our rattling coil stacks from the viper gauge so they can be placed in a more visible location.

    Besides, not even a week has passed, a lot of players simply haven't had the time to learn and adjust to the playstyle of viper. It's far too soon to be implementing notable changes.
    Man... all the people here who really need to apologize to Monk mains for all the crap we've been through... Yes, yes and YES! For weaving more oGCDs, I'd love more double-weaving, and would actually like it if the gap closer wasn't just a teleport but did some actual damage. Same with MNK, the teleport needs to become Shoulder Tackle again so we could have a damage-dealing oGCD to weave after Dreadwinder, though it seems that's also when you'd use a True North. I'd prefer the traits not include role action buffs and they'd just fix role actions; that tells me they really didn't know what to do with the job since it was too simple and needed to toss in Feint and Second Wind buffs to fill the gap, instead of giving more oGCDs. But I'd be fine with more Twinfang/Twinblood oGCDs after Dreadwinder, too.

    And yeah the sword gauge really has to go. The 3 red gems (what I call "Greased Lightning 3.0") are the only important parts of it. The swords don't actually tell us anything useful and even the simple mode for it has these extra bars that are outright pointless. The only reason I entertained them was under the assumption that maybe they'd be useful for something next expansion, but until that happens they're just visual clutter.
    (1)

  7. #37
    Player
    Nyctina's Avatar
    Join Date
    Jul 2024
    Posts
    6
    Character
    Dante Nyctina
    World
    Spriggan
    Main Class
    Viper Lv 100

    I agree to this!

    I want to make my voice heard in the forums since its supposed to be the place to do it.
    I have specifically made an account in the formuns just for this alone.
    So please dont change Viper, its busy rotation and positionals are what define the class to me and what in my opinion makes it fun.

    The Job hasnt been released since a week and it doesnt feel right to already change it without giving the players time to adjust to its playstyle.

    Thank your for reading.
    (5)

  8. #38
    Player
    Embio's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    15
    Character
    Embio Harvey
    World
    Lamia
    Main Class
    Paladin Lv 100
    Another one adding to this. Viper is fun as it is, it's busyness keeps it's relatively simple rotation engaging. Positionals are a very large factor in keeping it fresh and the skill ceiling high. I'm so tired of high APM jobs being gutted in this game. Don't change it.

    Where do they keep getting this "feedback?" It's certainly not the forums.
    (7)
    Last edited by Embio; 07-05-2024 at 01:49 AM.

  9. #39
    Player
    keichocomint's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Kei Sakuraba
    World
    Behemoth
    Main Class
    Viper Lv 99
    I have also made an account on the forums because Viper is the most fun I've had with a melee DPS in this game so far.
    Please don't simplify it when it hasn't even been out for a week.
    (8)

  10. #40
    Player
    RizzleDizzle's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Rica Pamly
    World
    Mateus
    Main Class
    Gunbreaker Lv 96
    Not every job needs to be easy for every player to pick up. By the time someone is able to unlock Viper, they likely went through Shadowbringers already where the difficulty starts to ramp up. It hasn't been a full week, many people are still leveling the job, many who have already finished the story are still mastering it. Viper has been the most fun Ive had in a DPS class in a long while, and there hasn't been nearly enough time to let it settle and see how it turns out.

    Please, hold off on any thoughts of rebalancing the job until there's more data to work off of, this is a wild overreaction to a brand new job in a brand new expansion
    (7)

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