Welcome to the MNK community. First time?
Seriously, though... as much as I laughed at the "Healer Strike" for being incredibly entitled, the point that simplification was viewed as bad for even the simplest of roles should have been a wake-up call for the dev team to reverse course. Instead, they're doubling down on the dumbing-down, so I've got half a mind to start a "DPS strike,". 5.4's MNK changes were so bad, I DID in fact quit the game. Viper is literally my only reason for coming back.
If they do in fact make this change, I say the DPS community should indeed not only strike, but outright riot. The game is already far more boring than it was in Stormblood. We MNK mains tried to warn everyone what would happen since we were the precedent that led to this.[/quote]
Positionals were never hard, most of the community just does them wrong. MNK mains know what's up. You straddle the edge of the double-line on the SE or SW intercardinal, and literally just take one step to the left or right. It's meant to simulate the Muhammad Ali rope-a-dope "float like a butterfly, sting like a bee" kind of movement. You are just bobbing and weaving one step to the left or right once every 3 moves in a looping pattern that's so easy to learn, you'll do it unconsciously even when you don't have to. NOT doing your positionals and standing still was the hardest part of MNK!Viper is not that hard to position...
Viper has the same positional setup. They don't tell you to do positionals on anything other than the combo enders for two of the buttons, but the general principle is you stay put until the combo ender tells you to change positions. The flow of the buttons is also the same as MNK's Demolish and Snap Punch combos, with each just consolidated down to one button each to free up hotbar space. MNKs asked for this back in Stormblood.
It's usually SAM/DRG players who think they ONLY need to be in the right spot for their few positional moves, and move way too much. They don't sit still and straddle that intercardinal, they make big 90-degree movements that get their teammates killed.
Re: the Dreadwinder combo, it's literally "gap closer in, stand still and let the tank turn the boss, and the positionals hit themselves,". After that, it's literally "no positionals > take a step to the left > take a step to the right,". EZPZ.
Correct re: True North, that's what it's for!
Welcome to the MNK community. First time?I don't mean anything rude by saying this, but if you can't position well on Viper and have to complain about it, you probably shouldn't be playing Viper in the first place. Either don't play it, or hush up and go practice some more with it.
We warned you this would happen if you allowed us to be a precedent... two expansions ago.


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