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  1. #1
    Player
    Laun_dingo's Avatar
    Join Date
    Oct 2021
    Posts
    30
    Character
    Essken Ardynoir
    World
    Leviathan
    Main Class
    Paladin Lv 90
    I'm begging Yoshi P and the devs to not change it, it doesn't feel busy at all in my opinion it's way less busy and kinda want to do more because it's fun. It's hard enough that I switched to Viper being a black mage main in despair. Just wanted to add on to the thread of voices.
    (4)

  2. #2
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    860
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Agreed. Some QoL to the oGCDs such as giving them more range is nice. The job is already simple but fast paced and I'd rather it stayed that way! Don't change it!
    (0)

  3. #3
    Player
    Elaithe's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Elaithe Ndai
    World
    Excalibur
    Main Class
    Viper Lv 100
    I don't know where the feedback is supposedly coming from but quite honestly I think we need more time before any of it can be taken seriously. I find Viper to be incredibly easy to understand and play and the speed makes it fun. Understanding which positional is coming up (which is easily identifiable via color) or when to save and use my ranged combo is very engaging and fun. The class is somewhat faster than other classes in FXIV that I have played, but not really much faster than others and it doesn't really feel busy, it just feels like it doesn't have any dead air (WHICH IS A GOOD THING).

    Please reconsider any changes you are jumping in to and see how things work out over time before making major adjustments like simplifying a class that is already very simple.
    (6)

  4. #4
    Player
    SeaJae's Avatar
    Join Date
    Apr 2022
    Posts
    34
    Character
    Sea Jae
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Not a single person offered usable and meaningful feedback to this job and this dev team has lifted the curtain on how they listen to feedback by announcing these changes.

    The majority of the playerbase does not have the job at level 100. The majority of the playerbase has not done a single piece of meaningful combat content with it.

    The changes they are making have nothing to do with the job and everything to do with the nomad crybabies who don't want to learn and take a nibble on every job.

    They don't care about the feedback from people who play the job. We've known this for a long time now, but this time they really aren't hiding it.
    (5)

  5. #5
    Player
    RinCv's Avatar
    Join Date
    Jul 2024
    Posts
    2
    Character
    Rin Corwell
    World
    Ultros
    Main Class
    Viper Lv 100
    Quote Originally Posted by SeaJae View Post
    Not a single person offered usable and meaningful feedback to this job and this dev team has lifted the curtain on how they listen to feedback by announcing these changes.

    The majority of the playerbase does not have the job at level 100. The majority of the playerbase has not done a single piece of meaningful combat content with it.

    The changes they are making have nothing to do with the job and everything to do with the nomad crybabies who don't want to learn and take a nibble on every job.

    They don't care about the feedback from people who play the job. We've known this for a long time now, but this time they really aren't hiding it.
    They can go play RPR, who can hold positionals and has a way slower rotation... or a healer because pressing glare over and over again might be the skill level they are at. Just because you don't want to be arsed to learn a new job or can't play it optimally doesn't mean you need to ruin it for everyone. Might as well make savage and ultimate more accessible/brain dead too. I'm legit going to quit the game if Savage/FRU is bad because the only saving grace of dawntrail is the fight design so far.
    (5)

  6. #6
    Player
    ValStormbreaker's Avatar
    Join Date
    Jun 2018
    Posts
    124
    Character
    Valkyria Stormbreaker
    World
    Coeurl
    Main Class
    Monk Lv 91
    Quote Originally Posted by RinCv View Post
    They can go play RPR, who can hold positionals and has a way slower rotation... or a healer because pressing glare over and over again might be the skill level they are at. Just because you don't want to be arsed to learn a new job or can't play it optimally doesn't mean you need to ruin it for everyone. Might as well make savage and ultimate more accessible/brain dead too. I'm legit going to quit the game if Savage/FRU is bad because the only saving grace of dawntrail is the fight design so far.
    I legit quit in 5.4 and only came back for Viper being like 4.4 MNK, so I did absolutely put my money where my mouth is and dropped the game for over four years. At this point I think we need a Melee DPS strike to get some real attention here. Now that the story is disappointing people, and the expansion has a mixed reception on Steam, the people who defended all the egregious lore violations that happened from SHB through EW no longer have a "feelings" shield for DT to hide behind. I say we review bomb the hell out of the expansion directly into the negative until this gets changed and do something to get some real attention on the issue. Might as well get on that now and get at least the kind of attention the Healer Strike did, and get content creators talking about it, rather than waiting for Savage, since the x.05 patches are coming soon with more simplification and we might as well get out in front of that if we're going to have any kind of impact.

    I have zero problem quitting again and going back go Guild Wars 2 until and unless this problem is appropriately resolved. They have a better decoration system coming in their upcoming August expansion anyway, which I'm looking forward to. My husband works in game dev so I can ask him how he'd fix issues with this game, and if he could make a video on that.
    (4)

  7. #7
    Player
    ValStormbreaker's Avatar
    Join Date
    Jun 2018
    Posts
    124
    Character
    Valkyria Stormbreaker
    World
    Coeurl
    Main Class
    Monk Lv 91
    Quote Originally Posted by SeaJae View Post
    Not a single person offered usable and meaningful feedback to this job and this dev team has lifted the curtain on how they listen to feedback by announcing these changes.

    The majority of the playerbase does not have the job at level 100. The majority of the playerbase has not done a single piece of meaningful combat content with it.

    The changes they are making have nothing to do with the job and everything to do with the nomad crybabies who don't want to learn and take a nibble on every job.

    They don't care about the feedback from people who play the job. We've known this for a long time now, but this time they really aren't hiding it.
    Yeah, MNK mains had this since forever. People would complain that "leveling the job isn't fun,". Duh. Short of completely revamping how the entire combat system functions and redoing all of the job quests to properly tutorialize everything (which isn't happening; at that point you might as well make a new MMO), everyone just kind of deals with it. We understand that we need to power-level the job to 100 first, and THEN, when we have everything unlocked, THAT is when we optimize our hotbars and figure out how everything works. Nobody thinks that's good game design, but for a game that is over 10 years old, we understand that's not changing, and asking for anything else is incredibly entitled and asking for the Taj Mahal.

    Yet, these are the people who get listened to. Look no further than the butchering of MNK from SHB onward from what it used to be in SB for the consequences. VPR is a consolidated 4.4 MNK, and I cannot say this enough. It is likely getting the same kinds of people complaining who demanded MNK be simplified into the ground to cater to giving them an entry into the job and make leveling more fun for them, but then after they got exactly what they wanted, didn't bother sticking with it anyway because it wasn't for them... though the rest of us had to live with the consequences. What happened to MNK should be a direct warning to everyone who likes Viper, and now that more people are experiencing Viper who maybe either couldn't get into MNK back in 4.4 (or didn't have the opportunity if they started later), it's all the more reason for players to back the old-school Monk mains (just not the content creators like MrHappy or Drak Gamestein, both of whom are partially responsible for suggesting the current sorry state of the job directly to Yoshi-P when he asked them for what they'd like to see) on what the state of combat should be like for melee DPSes.

    At this point, we need a meme of MNK just saying "First time?" since I feel like saying that in response to the majority of the posts here.
    (1)

  8. #8
    Player
    TheMaxwewll's Avatar
    Join Date
    Jul 2024
    Posts
    4
    Character
    Maxwell Aklark
    World
    Sargatanas
    Main Class
    Viper Lv 100
    I agree. It's honestly really simple, the only reason people may find it overwhelming is most likely the difficulty or starting the job due to the action changes in the hotbar. Please don't change Viper, it's only been a week.
    (9)

  9. #9
    Player
    Blindheart's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Sesile Kokoro
    World
    Hyperion
    Main Class
    Lancer Lv 100
    All I want with viper is to be able to separately assign all the skills from level 1 to 60 to the hot bar to be able to learn what each skill does and how it flows into the next. The new ability to choose whether or not to upgrade a skill on your hot bar or not is made for just this sort of thing. It takes nothing away from the class to allow for this.
    (2)

  10. #10
    Player
    kashi11's Avatar
    Join Date
    Jan 2017
    Posts
    161
    Character
    Kashi Venka
    World
    Brynhildr
    Main Class
    Paladin Lv 90
    Please do not change this job!

    Positionals are fun and offer a slightly larger skill ceiling to a job that is pretty simple.

    Also I love the high speed and actions per minute required!

    My only recommendation would be to update the job gauge to indicate which positional is coming next, either change the glowing effect to indicate the directional requirement, or add a T shaped elements that glows on the horizontal element for flant and the vertical element for rear.

    Also red green isn't the best for colorblind individuals, maybe make the skill icons be a different color to indicate whether that is rear or flank?
    (7)

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