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  1. #1
    Player
    Sephyrit's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Sephyrit Kaesar
    World
    Ravana
    Main Class
    Viper Lv 100
    +1 like many others this is my first post after playing nearly a decade.

    Viper is in an incredibly comfy state right now and is far from being too busy, if anything I'd want more weaves to press in the deadzones after Dreadwinder and Ouroboros.
    Positionals are easy to manage, especially since they are consistent in when they are performed.
    The only change I want is to be able to detach our rattling coil stacks from the viper gauge so they can be placed in a more visible location.

    Besides, not even a week has passed, a lot of players simply haven't had the time to learn and adjust to the playstyle of viper. It's far too soon to be implementing notable changes.
    Viper is fun because its busy yet simple.
    (10)
    Last edited by Sephyrit; 07-05-2024 at 01:23 AM.

  2. #2
    Player
    ValStormbreaker's Avatar
    Join Date
    Jun 2018
    Posts
    124
    Character
    Valkyria Stormbreaker
    World
    Coeurl
    Main Class
    Monk Lv 91
    Quote Originally Posted by Sephyrit View Post
    +1 like many others this is my first post after playing nearly a decade.

    Viper is in an incredibly comfy state right now and is far from being too busy, if anything I'd want more weaves to press in the deadzones after Dreadwinder and Ouroboros.
    Positionals are easy to manage, especially since they are consistent in when they are performed.

    The only change I want is to be able to detach our rattling coil stacks from the viper gauge so they can be placed in a more visible location.

    Besides, not even a week has passed, a lot of players simply haven't had the time to learn and adjust to the playstyle of viper. It's far too soon to be implementing notable changes.
    Man... all the people here who really need to apologize to Monk mains for all the crap we've been through... Yes, yes and YES! For weaving more oGCDs, I'd love more double-weaving, and would actually like it if the gap closer wasn't just a teleport but did some actual damage. Same with MNK, the teleport needs to become Shoulder Tackle again so we could have a damage-dealing oGCD to weave after Dreadwinder, though it seems that's also when you'd use a True North. I'd prefer the traits not include role action buffs and they'd just fix role actions; that tells me they really didn't know what to do with the job since it was too simple and needed to toss in Feint and Second Wind buffs to fill the gap, instead of giving more oGCDs. But I'd be fine with more Twinfang/Twinblood oGCDs after Dreadwinder, too.

    And yeah the sword gauge really has to go. The 3 red gems (what I call "Greased Lightning 3.0") are the only important parts of it. The swords don't actually tell us anything useful and even the simple mode for it has these extra bars that are outright pointless. The only reason I entertained them was under the assumption that maybe they'd be useful for something next expansion, but until that happens they're just visual clutter.
    (1)

  3. #3
    Player
    Volteer's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Ivienn Vixen
    World
    Twintania
    Main Class
    Botanist Lv 100
    It's funny because I didn't even touch VPR and I'm here. As first post. Saying I do not understand the logic behind this decision. What happened to SE's promises of looking into uniqueness of classes when the first change that is being done 1 week after a class release is making it easier and more in-line with already overlysimplified melee group? 7.0 has seen flexibility taken from SAM and DRG. Instead what we got was handholding in playing the class by tying certain skills and buffs to each other. Why is goring blade for PLD now usable only after using FOF? It's not like you'd want to use it anytime else, so are we doing it because people have fat fingers and miscast this? We gonna do entire combos tied to skills soon to ensure they're performed in proper order? Where's the line?

    From what I know and hear from most VPR players is that they ACTUALLY ENJOY the class when they've enjoyed nothing at the end of EW. And now once again they're being handheld by SE changes to it so that it's more in-line with other classes so that your average Joe who can play 19 classes but can't figure out VPR can play VPR too just the same way he plays his 19 other classes. By hitting 123 in order and nearly nothing else. So much for uniqueness.
    (5)

  4. #4
    Player
    Alice9's Avatar
    Join Date
    Jan 2023
    Posts
    65
    Character
    T'eliza Jomai
    World
    Malboro
    Main Class
    Pugilist Lv 38
    Viper has been my most favorite job they have ever added- I would not like changes to something I already find so fun, it does not need simplification- let it have expression.
    (6)

  5. #5
    Player
    FaerWen's Avatar
    Join Date
    Sep 2019
    Posts
    4
    Character
    Faer'wen Kharr
    World
    Behemoth
    Main Class
    Culinarian Lv 100
    I don’t usually post but I want add another voice. Keep Viper as is, let what you cooked simmer longer than a week before changing one of the fresher additions to the roster. Balancing positionals while contending with Viper’s double weaves has been extremely fun to learn, and rather intuitive. Give the players more time instead of reacting to the knee jerk contentions of players who probably aren’t putting a lot of time into the job anyway
    (9)

  6. #6
    Player
    KingNirada's Avatar
    Join Date
    Nov 2014
    Posts
    9
    Character
    Zinnia Riselta
    World
    Malboro
    Main Class
    Sage Lv 84
    Look at that, you've actually gone and irked me to the point where it's made me sign up for the forums.
    Please don't change viper, it's accessible enough and not every job as to be for everyone.

    This mentality of "a few noisy people are struggling so we need to dumb it down even though it's been less than a week that they've had their hands on it" is the reason people have been complaining so much about monotonous job design for so many years now.
    Some people instantly click with viper, some people struggle a little and that's okay, it's both fun and engaging to have a job that requires a little more commitment to perform with. Especially when so many of the others have constantly had so many things taken away to the point they're all one dimensional.

    The only thing I ask is to have the option to horizontally flip a Job gauges for better HUD customisation.
    (7)

  7. #7
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Adding my voice into here. I literally just started leveling it and all this is doing is making regret putting the few levels I did into it so far. I was actually looking forward to capping Viper. It's not even a week into launch yet and you're already dumbing it down for complaints I have seen exactly 0 of.

    For the love of the twelve please do not change viper, all you're going to do by doing this is make it feel worse. It's already accessible enough for people who spend more than 5 minutes on a striking dummy.
    (8)

  8. #8
    Player
    ValStormbreaker's Avatar
    Join Date
    Jun 2018
    Posts
    124
    Character
    Valkyria Stormbreaker
    World
    Coeurl
    Main Class
    Monk Lv 91
    Quote Originally Posted by Zairava View Post
    Adding my voice into here...
    The culprit is likely none other than Yoshi-P himself. We memed back in Stormblood that the reason why BLM was so powerful was that he mained it, but showed during live letters he couldn't do a rotation to save his life, so we joked that the devs buffed it to high holy hell for his sake, but the jobs he didn't main were de-prioritized. This was only partly in jest at the time.

    Starting in SHB, the team stopped putting out the job change patch notes ahead of time, to prevent the community from complaining about the changes before trying them. MNKs still complained and the fixes they asked for (especially with regard to Anatman) were not listened to for two expansions straight.

    Then the live letter for 5.4 happened, and it was practically admitted. Blue Mage got the Suzaku kick MNK wanted, MNK got a third of its kit - which it still had - rendered completely useless, and Yoshi-P outright said on camera that he considered himself a "white belt" at the job.

    Viper is 4.4 MNK in a tighter package, with some of the fixes us "black belts" wanted: the Demolish and Snap Punch combos consolidated to one button each to make more hotbar space without losing anything, changing the resource gauges from all-or-nothing meters with shallow payoffs to multi-move spectacle-fests during our bursts, an unshackling from Samurai gear stats that were unfavourable to MNK's balancing, a chakra gauge that isn't tied to RNG (which no melee DPS should have), a Greased Lightning gauge with an instant stack button (the requested Anatman fix asked for in 5.x) and that wouldn't shaft speed or power when tornado kick (Uncoiled Fury) was used, a Dolphin Flurry (Reawaken) combo, and more. It's still simplified, but it's something that MNK mains from back in Stormblood could stomach as a good foundation to build off of in future expansions, instead of what they did to it in EW.

    And no matter how much people begged for the dev team to fix it... it not only didn't get fixed, IT GOT WORSE. EW never reversed course on what they did to MNK, it just doubled down on it.

    If you saw the trend of what happened to MNK from SB onward... you know what's coming for Viper, and I'm pretty damn sure it's Yoshi-P himself who just can't play it well, given the history of what happened to us MNK mains.

    I quit after 5.4's patch release. It was infuriating to the point of driving me away. I will do so again if they do not reverse this decision, since the game will be ruined for me, and I'm going to encourage both the review bombing of Dawntrail (which already has a terrible story) and striking of DPS mains since pretty much all DPS jobs are suffering from the precedent that was set with MNK changes from 5.x onward. Again, I can't say it enough; people need to apologize to Stormblood MNK mains since now everyone else is experiencing what we went through for the past two expansions and now you all know how it feels.
    (7)

  9. #9
    Player
    Embio's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    15
    Character
    Embio Harvey
    World
    Lamia
    Main Class
    Paladin Lv 100
    Another one adding to this. Viper is fun as it is, it's busyness keeps it's relatively simple rotation engaging. Positionals are a very large factor in keeping it fresh and the skill ceiling high. I'm so tired of high APM jobs being gutted in this game. Don't change it.

    Where do they keep getting this "feedback?" It's certainly not the forums.
    (7)
    Last edited by Embio; 07-05-2024 at 01:49 AM.

  10. #10
    Player
    keichocomint's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Kei Sakuraba
    World
    Behemoth
    Main Class
    Viper Lv 99
    I have also made an account on the forums because Viper is the most fun I've had with a melee DPS in this game so far.
    Please don't simplify it when it hasn't even been out for a week.
    (8)

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