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  1. #1
    Player
    fireroy777's Avatar
    Join Date
    Jul 2024
    Posts
    2
    Character
    Kiva'to Mihaen
    World
    Faerie
    Main Class
    Viper Lv 100
    Agreed wholeheartedly, seeing that paragraph made my heart sink. I already love this job and dedicated to maining it for the expac, I really hope they walk this idea back. I haven't even seen anyone say what they're mentioning are the "problems" with it.
    (7)

  2. #2
    Player
    RizzleDizzle's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Rica Pamly
    World
    Mateus
    Main Class
    Gunbreaker Lv 96
    Not every job needs to be easy for every player to pick up. By the time someone is able to unlock Viper, they likely went through Shadowbringers already where the difficulty starts to ramp up. It hasn't been a full week, many people are still leveling the job, many who have already finished the story are still mastering it. Viper has been the most fun Ive had in a DPS class in a long while, and there hasn't been nearly enough time to let it settle and see how it turns out.

    Please, hold off on any thoughts of rebalancing the job until there's more data to work off of, this is a wild overreaction to a brand new job in a brand new expansion
    (7)

  3. #3
    Player
    OshKorosh's Avatar
    Join Date
    Sep 2020
    Posts
    12
    Character
    Osh Mangai
    World
    Faerie
    Main Class
    Viper Lv 100
    The positionals make the job engaging and extremely fun to play. It's something to keep track of and engage with outside of your burst window. Please do not change viper I love it how it is currently!
    (11)

  4. #4
    Player
    MulrianTheBard's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Oisfed Pfeffer
    World
    Midgardsormr
    Main Class
    Viper Lv 100
    Viper has room for improvement.

    * Ouroboros, Dreadwinder, and Pit of Dread should have a normal GCD, rather than an extended one. Since there's nothing to weave after those skills, it just makes those parts of the rotation feel oddly slow. Alternatively, those skills could just be made to proc Deathrattle.
    * Twinfang Bite and Twinblood Bite could be made ranged, since being forced to drop those if the boss dashes away from you after a Coil GCD feels pretty bad, but this could just be something VPR players need to learn to deal with.
    * Their progression should definitely be tweaked. As it stands, they have a two button rotation at level 50. Even just a hollowed out, one-charge version of Dreadwinder with no follow-ups would be something.

    Removing positionals doesn't fix anything about the job, it just makes VPR simpler, and VPR is already pretty simple once you get it down.
    (6)

  5. #5
    Player
    ValStormbreaker's Avatar
    Join Date
    Jun 2018
    Posts
    124
    Character
    Valkyria Stormbreaker
    World
    Coeurl
    Main Class
    Monk Lv 91
    Quote Originally Posted by MulrianTheBard View Post
    Viper has room for improvement...

    Removing positionals doesn't fix anything about the job, it just makes VPR simpler, and VPR is already pretty simple once you get it down.
    The reason they extended it is the same reason back in Stormblood that Riddle of Fire slowed down your GCD speed: it was to give players with higher pings an opportunity to double-weave.

    For the rest of us who aren't playing on dial-up or crappy wi-fi, it just slows the job down when it's not needed. A GCD speed in the vicinity of 2 seconds is already excruciatingly long, which is why we lamented the loss of double-weaving. This problem could be solved if SE invested in rollback netcode, but Japanese companies are very slow to adopt tech solutions coming out of the West for cultural reasons, and often not without pushback due to cultural pride for not coming up with it themselves. This is why even after Guilty Gear Strive made headlines with their implementation of rollback netcode, companies like Capcom were incredibly resistant in implementing it.

    As for Twinfang and Twinblood, they shouldn't be changed. They're basically "baby's first double-weaving oGCD tutorial," and if you remember what Monk used to be like back in Stormblood, we had multiple pairings of oGCDs that were used all the time. This is already a simplified version of that, but they made it accessible by putting them on two buttons. With some good hotbarring, the gameplay on a controller is very rhythmic and flows nicely, since during your Dreadwinder combo, the double weave flows one way and then the other. It's very "wax on, wax off," which is why us old-school MNK mains love it, even though it's technically fewer buttons than the multiple pairings we used to have. It's an example of hotbar consolidation done right, though I'd argue we could still use some additional oGCDs. Serpent's Tail being a single oGCD that we can only use after completing one of the 3-move combos starting with Steel Fangs or Dread Fangs is already EXTREMELY simple, and I would prefer having MORE uses of Serpent's Tail for single-weaving after each and every press of either of those two buttons. A single oGCD weave after 3 GCDs is boring; if we're going to single-weave, then it should be after every GCD until our double-weaving combo is ready. This is what MNK should be right now, IMHO.

    Uncoiled Fury is just Tornado Kick put on the GCD, and then given its own double-weaving. Again, very reminiscent to how MNK used to play, back when it was more fun. I'd leave anything concerning the weaving alone. The only thing that bugs me about Uncoiled Fury is that it doesn't give any meter for activating Reawaken, so it's just damage for damage's sake. I'd prefer if it gave us meter so we could use our Reawaken combo more often.
    (0)

  6. #6
    Player
    Remarus's Avatar
    Join Date
    Aug 2017
    Location
    Shaaloani
    Posts
    87
    Character
    R'marus Locke
    World
    Mateus
    Main Class
    Machinist Lv 100
    Adding my voice in support here.

    The only thing they should change is applying the color coding to the Dualblade skills to properly identify flank and rear positionals on them. That's it. Don't touch it otherwise, it feels outstanding.
    (6)

  7. #7
    Player
    angienessyo's Avatar
    Join Date
    Jul 2017
    Posts
    474
    Character
    Khulan Noir
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I want to know who's having difficulty with the positionals when they even color coded the ones in your normal combos. I pray they don't change anything drastically as I currently love how the job feels to play.
    (8)

  8. #8
    Player
    Talaxin's Avatar
    Join Date
    Jul 2021
    Posts
    2
    Character
    Radiant Skybreaker
    World
    Diabolos
    Main Class
    Rogue Lv 80
    I agree, Viper is hands-down the most fun I've had playing a job in several years. I really hope the devs leave it as is. There are plenty of other melee options for those who don't like the playstyle.
    (7)

  9. #9
    Player
    FatesChosenHero's Avatar
    Join Date
    Jan 2019
    Posts
    5
    Character
    Aurora Fayt
    World
    Diabolos
    Main Class
    Monk Lv 70
    I agree with this. DO NOT CHANGE VIPER! I've been a melee main in this game since I started. Part of the fun on Monk in the old days was positional uptime in Savage content. Making sure I was hitting the right side for every GCD was FUN and was the best part of the job for me. I hate that they mostly just died that part of Monk out. So when Viper had 6 different GCDs with positionals I was excited! I could get the feel of old Monk with a new job that is fun and engaging to play! So please, for the love of Hydaelyn Yoshi-P, do not change Viper! Do not take this away! Please stop making melee jobs easier!
    (4)

  10. #10
    Player
    Shae-Xahou's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Shae Xahou
    World
    Spriggan
    Main Class
    Pictomancer Lv 100
    This is my first time on the forum, and i'm here just because SE decide to make the game easier as always... Why you do that on a job that came out 2 days ago (if we don't count the Early Access). The job is not that hard, people just need time to learn it. I tried the job and it isn't hard at all, positionals aren't hard to understand since it's litteraly "Red = Back / Green = Flank", i'm still at LvL 82 with it but i want to play it as is it right now, with positionals. So please SE, litsen to the player and don't make a Monk 2.0 because some peoples can't read what an action do.
    (7)

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