For real wtf why did they change monk like that? They made it so brain dead easy smh
For real wtf why did they change monk like that? They made it so brain dead easy smh
Just here to add to the voices of please don't change viper it being busy is what makes it fun and the positionals are things players will get used to.
The positionals are your main thing to even do sub-70 and flow really nicely, I don't know why they'd even consider removal
Heck, at level 50 the positionals are the only reason to keep a single braincell on.
Please don't take my positionals again, they made me love Monk in ARR; and this is enough for me to have fun again.
I've never even logged in here in the official forum, but I had to now because I just saw these changes.
Viper is great as it is, I wanted a job like this since the beggining of this game, please do not change anything. Never have I had so much fun with a job in this game.
Same, in the 2 and a half years I have played ff14 which is not a lot considering how long its been out, I have never used the forums till I saw the changes to Viper and wanted to express this exact point. Please reconsider changing Viper.
It's great to see so many passionate new players creating forum accounts for just this very reason.
If you've only been around for two and a half years, it's a shame that you weren't around during Stormblood, which I think was an ideal period for most of the classes in the game before Shadowbringers. A lot of players who like this game don't have context for how different rotations and skills were back then, before the homogenization started. I use MNK as a constant example since it was the one affected hardest starting in SHB and the one that has suffered the most, but it goes for most jobs I think.
Sadly, there's no way for you to experience what the game was like, but Viper does provide a peek into that in a more concise package. Hopefully saying that is enough to trust the notion of how much fun you would've had playing the game back in 2017/2018, and how radically different (and simplified) everything became since then.
I think if more people back Viper, then the next move would be to back the restoration of the other jobs to what they used to be like. That goes for jobs like Summoner (which used to be very different), Dark Knight and other jobs across the other roles (healers as well). Think of all the heaps of fun everyone would be having! There was way more self-expression back then in rotations, too.
I don't post on forums or on Twitter at all, but the Viper changes are really disappointing, so I had to register my forum account after a couple years of playing to post this. I really hope we end up not seeing them. I agree with everything here in this thread and all the other threads that do not like the changes.
Viper is not that hard to position. You have two standard abilities that you will have to position often, big whoop welcome to melee classes. The Dreadwinder can be combo'd with True North 9/10 times, and every now and then you may have to do it without due to the 5 second difference that can cause drifts.
I don't mean anything rude by saying this, but if you can't position well on Viper and have to complain about it, you probably shouldn't be playing Viper in the first place. Either don't play it, or hush up and go practice some more with it.
Welcome to the MNK community. First time?
Seriously, though... as much as I laughed at the "Healer Strike" for being incredibly entitled, the point that simplification was viewed as bad for even the simplest of roles should have been a wake-up call for the dev team to reverse course. Instead, they're doubling down on the dumbing-down, so I've got half a mind to start a "DPS strike,". 5.4's MNK changes were so bad, I DID in fact quit the game. Viper is literally my only reason for coming back.
If they do in fact make this change, I say the DPS community should indeed not only strike, but outright riot. The game is already far more boring than it was in Stormblood. We MNK mains tried to warn everyone what would happen since we were the precedent that led to this.[/quote]
Positionals were never hard, most of the community just does them wrong. MNK mains know what's up. You straddle the edge of the double-line on the SE or SW intercardinal, and literally just take one step to the left or right. It's meant to simulate the Muhammad Ali rope-a-dope "float like a butterfly, sting like a bee" kind of movement. You are just bobbing and weaving one step to the left or right once every 3 moves in a looping pattern that's so easy to learn, you'll do it unconsciously even when you don't have to. NOT doing your positionals and standing still was the hardest part of MNK!Viper is not that hard to position...
Viper has the same positional setup. They don't tell you to do positionals on anything other than the combo enders for two of the buttons, but the general principle is you stay put until the combo ender tells you to change positions. The flow of the buttons is also the same as MNK's Demolish and Snap Punch combos, with each just consolidated down to one button each to free up hotbar space. MNKs asked for this back in Stormblood.
It's usually SAM/DRG players who think they ONLY need to be in the right spot for their few positional moves, and move way too much. They don't sit still and straddle that intercardinal, they make big 90-degree movements that get their teammates killed.
Re: the Dreadwinder combo, it's literally "gap closer in, stand still and let the tank turn the boss, and the positionals hit themselves,". After that, it's literally "no positionals > take a step to the left > take a step to the right,". EZPZ.
Correct re: True North, that's what it's for!
Welcome to the MNK community. First time?I don't mean anything rude by saying this, but if you can't position well on Viper and have to complain about it, you probably shouldn't be playing Viper in the first place. Either don't play it, or hush up and go practice some more with it.
We warned you this would happen if you allowed us to be a precedent... two expansions ago.
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