Adding another voice to say that Viper is completely fine gameplay-wise.
Adding another voice to say that Viper is completely fine gameplay-wise.
Please leave viper alone, this job has been great, simple to pick up and understand. This job reminds me of HW where the jobs had alot of skill exspression. Please do not change viper

Ah, THOSE were the days! 'Member when we adjusted our rotations depending on whether or not we had a WAR and/or a NIN in the party? Those were fun times. Now, everything's so... same-y and boring...
I can agree, Viper has been a blast to play and the positional give depth to the combos. I like it when classes keep me on the move it keeps me engaged. all the moves flow so nicely and the tempo of the attacks is really satisfying I would hate to slow down the feel of Viper. It just feel very unique from the other classes and scratches a particular itch both in style and feel, I also think its fine feel busy as it just fits the aesthetic of the class. All in all In hope they reconsider changing the class.

Tempo is a good term! I like that, easier way of saying "rhythm and flow" as I've been doing it. I'm stealing that now :P Still way better than "busy" since that'll just tell the dev team to make fewer moves more spammy with multiple charges, which is the opposite of what we want. That's what they did to Riddle of Earth back in 5.4, and it hasn't ended well since.I can agree, Viper has been a blast to play and the positional give depth to the combos. I like it when classes keep me on the move it keeps me engaged. all the moves flow so nicely and the tempo of the attacks is really satisfying I would hate to slow down the feel of Viper. It just feel very unique from the other classes and scratches a particular itch both in style and feel, I also think its fine feel busy as it just fits the aesthetic of the class. All in all In hope they reconsider changing the class.
Please DO NOT CHANGE VIPER!!!. Give it at least a patch or 2 before changing this job. The rotation is intuitive and smooth. The gameplay pace and rotation is unique and distinct from the other melee job. Please give it a patch or 2 before consider the change. Thank you.
Adding to the DONT change viper club.
Seriously it's already easy enough, I was looking up guides because its so simple I thought I was missing something.I was not.
The xpac JUST dropped, so dont change a class based on the kneejerk reaction of players that cant be bothered to hit a target dummy for 10 seconds.
Its simple and fast, thats a recipe for fun. Dont nerf the fun. Dont be blizzard.

..... we don't even know what changes are being made, and for them to say they can do it within the next 4 patches means its so small it will likely not amount to a huge difference in play style, at most what I could see them do is make it so depending on the position you are closest to flank or hindquarters, they'll make the button that lights up at the end of the combo match that positional, again if the combo can choose between flank or hind, then it lighting up on the one you're currently facing the position of would be the easiest solution to everyone's problem, or maybe I'm oversimplifying it, when I do play viper I tend to do whatever I feel like doing if I picked the wrong combo (nearly impossible since you either pick the combo that leads to the positional strikes or you don't) I two can understand both sides of the argument. Did everyone notice that the two sword gauge points in the direct of the button you need to press next in the combo if you have the two main starter buttons on the corresponding left and right keys/buttons? I play on a controller while on PC so that was a nice touch.



they said some of the changes will be on the 7.01 patch and additional changes in the 7.05 patch which means they're intentionally trying to adjust the job before savage drops. Perhaps you misread the announcement as coming between the 7.1 and 7.5 patches?
This said, I can't imagine any justification they can use to make the changes we can't point to another job and ask if this job can have it why can't viper? If Dreadwinder is the problem, then why isn't Gluttony a problem? If the positionals on the core rotation are the problem, then why aren't they a problem on every other melee job?
VPR is a very well constructed class, proof that SE can still make great class designs with ease of entry but a high level of skill mastery. I, too, hope they don't change the class. The whole identity is fast pace, if people don't like that they do not have to play it. Further, they don't have to be good at it if they do like it but don't like how it plays.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



