Quote Originally Posted by HighlanderClone View Post
This is not your story

I was impressed by the interviews with the scenario writers up to Shadowbringers that FF14 was made on the premise that the world moves when the player moves, so it was painful to progress as the player was a mob character [NPC] from start to finish and there was no sense of accomplishment in the adventure.
[G'raha] said, "Just walk wherever you like until you find something at the end of your journey," but in the end the player just followed [Wuk Lamat], becoming a bobbing doll that only nodded to what she said, and it seemed like they couldn't find anything.
At level 100, I finally got Azem's crystal and thought I was becoming more like the main character, but in the end [Wuk Lamat] appeared halfway through and the rest was just the same as before... I was heartbroken and skipped the ending.

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The whole story has been like this for me. The Warrior of Light had no business being involved. Krile and Erenville could have gone off and done this by themselves and given us a brief synopsis when they got back while we went and actually had our vacation somewhere else. We should have told Wuk Lamat "no," since unlike every other "Warrior of Light enjoys helping the powerless" quest, Wuk Lamat wasn't even that. She was a literal princess with no actual problems, all the resources she needed at her disposal, who ended up somehow always having the right answer despite her naivety. She literally went across the ocean to turn the world's most powerful hero into a show poodle so she could skip around the continent with us sitting patiently on a leash by her side like a status symbol.