A skill issue is a skill issue. Thank you for your contribution. It's as insightful as your previous ones in this thread.At the end of the day we dont want endwalker lvls of difficulty. You miss the point. Ppl being less skilled is a skill issue. The dungeons not even hard. You not melding eating food getting tome gear is your fault. You refusing to learn is your fault. But your right. Keep telling the player base that being bad at the game is good. Cause your helping ppl to not grown your enabling it.... smdh


You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.




Because if some person failed x times with the NPC’s then got an auto complete on it there is nothing stopping them from them just going out and doing content with other people when they clearly aren’t skilled enough to be playing with others. Something like your suggestion would only work if getting this free clear basically locked you out of group content until you went back and did it which wouldn’t be a downside for people who truly want to do the story once per 3 months but otherwise never log on. This would also basically take them out of the design equation which would make the dungeons harder and them more likely to end up in this situationI think it's extremely important that, however this is addressed, it does not diminish the experience of those of you who want the game to be more challenging. It's also important that insufficiently prepared/skilled players do not waste the time of others by entering group content to be carried.
We're moving to a point where all MSQ combat can be completed with NPCs. Let us suppose a feature was introduced whereby someone failing a duty X times had an option of a fail-proof mode, or have the duty complete via cut scene. How does that negatively impact you personally? This would actually allow MSQ dungeons and duties to be made more difficult, since SE wouldn't need to worry about droves of players leaving because they got gated out of MSQ progression.
And why on earth does it "make you mad" that others fail? You seem to enjoy being rude to them, so you're getting something out of the fact that there is a wide range of skill in the player base. The fact some are less skilled than you makes you angry? Seems like a "you problem."
You draw a comparison to “well I did the MSQ on x class and now I can queue as a BLM and I suck at BLM” which is fair but you’ve also been able to display at least the basic competence to reach level 100 even if you don’t understand 80% of the classes you have at level 100. There arguably should be a barrier to prevent people who levelled classes to 100 through frontlines immediately queuing into Alexandria and doing 1/10th of the damage of a healer but as it stands the game “trusts” you more because you completed the MSQ on at least one class
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I'm fine with people who cannot clear certain content being locked out of content with other players. The issue is progressing the MSQ, which can nearly be done exclusively with NPCs. Ironically it's these tedious solo duties that are the main bottleneck.Because if some person failed x times with the NPC’s then got an auto complete on it there is nothing stopping them from them just going out and doing content with other people when they clearly aren’t skilled enough to be playing with others. Something like your suggestion would only work if getting this free clear basically locked you out of group content until you went back and did it which wouldn’t be a downside for people who truly want to do the story once per 3 months but otherwise never log on. This would also basically take them out of the design equation which would make the dungeons harder and them more likely to end up in this situation
You draw a comparison to “well I did the MSQ on x class and now I can queue as a BLM and I suck at BLM” which is fair but you’ve also been able to display at least the basic competence to reach level 100 even if you don’t understand 80% of the classes you have at level 100. There arguably should be a barrier to prevent people who levelled classes to 100 through frontlines immediately queuing into Alexandria and doing 1/10th of the damage of a healer but as it stands the game “trusts” you more because you completed the MSQ on at least one class
I'd suggest there is a sufficient skill spread in 14 now that it either uses some dual-track progression or it's going to have to tell a significant fraction of players who have played the game for years" "sorry, you're not skilled enough to play this game."
I think the reason people seem to be talking past each other here is an understanding of what "skill" is. Part of it is obviously practice, but for those of us old folks, skills actually diminish with time however hard we try.
For example, my blitz Elo at lichess has dropped 150 points over the last decade, whereas my rapid Elo has remained the same. I no longer have the cognitive abilities to analyze positions rapidly. Give me more time, I can. If 14 just keeps getting faster, with more overlapping mechanics, and subtle tells from bosses, more people will hit the cap of what they are physically and mentally capable of handling.
I know there are posters who think that this is absolutely fine. That the skill floor needs to be raised, and weaker players need to be removed from the game. I can't dispute that position, it's a purely subjective one. I'm simply arguing my corner.
Its done and now I can move on with the story. I like playing BLM as well and my Favorite is machinist


You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.


Congrats. In an effort to see if we cant help some other people, im curious if you could tell us what made the difference. Was it a change in strategy? A better understanding of what the fight wanted you to do? Figuring out a specific mechanic that was stopping you?



They aren't going to reply. No one ever does.


Still nice to see them actually learn instead of gate keeping themselves from basic reading comprehension skills, basic observation skills.
At first, I would hit him then run around circle all the time. Then I just face him a lot of the time clicking button 1 and heal whenever it came up and the energy seemed to last.
Now I am up to Vanguard Dungeon and have to study boss number 2.
Last edited by anje008; 02-03-2025 at 04:10 AM.
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