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  1. #1
    Player
    Moqi's Avatar
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    Apr 2014
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    1,481
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by Mawlzy View Post
    And do you think it's sensible of SE to sell someone an expansion, then provide no mechanism for them to access the majority of it if they get stuck on this quest?
    How is it any different than someone not beating a story boss in any other game? "Very easy" already exists. Not much more they can do about it.

    Also, this is an MMO. Regular skill checks before you head out and do more content with other people is incredibly considerate and should happen more often.

    some choose to spend time trying to help with useful suggestions, whereas others decide it's clever just to flex and be insulting.
    You can pick any thread of people complaining that something is too hard and you'll find plenty of helpful comments and questions, the majority of which remains either unanswered by OP or met with constant excuses as to why they can't/won't do whatever it is they're being suggested to do.
    (5)
    Last edited by Moqi; 02-01-2025 at 05:16 AM.

  2. #2
    Player Mawlzy's Avatar
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    Sep 2023
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    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Moqi View Post
    How is it any different than someone not beating a story boss in any other game? "Very easy" already exists. Not much more they can do about it.

    Also, this is an MMO. Regular skill checks before you head out and do more content with other people is incredibly considerate and should happen more often.



    You can pick any thread of people complaining that something is too hard and you'll find plenty of helpful comments and questions, the majority of which remain other unanswered by OP or met with constant excuses as to why they can't/won't do whatever it is they're being suggested to do.
    It's different from failing to beat a boss in other games because this is, in part, a story-driven MMO. The theme-park/sandbox distinction in FF14 is muddied by all the things to do outside of combat. The fact people talk about "beating the game" in the context of 14 illustrates they don't understand the genre.

    I completely agree there should be skill gating of group content and have stated so multiple times. Do it via job quests where you can actually gate specific and necessary skills (and can teach!) rather than some completely irrelevant 4-button duty.

    And I explicitly noted some people are genuinely helpful. For the ones who are not, suggest a bot posts "git gud, skill issue" beneath every post in which someone asks for help, then the usual suspects can just like that rather than demonstrating what dreadful people they are.
    (1)

  3. #3
    Player
    PorxiesRCute's Avatar
    Join Date
    Dec 2021
    Location
    Gridania
    Posts
    349
    Character
    Nekhii Qestir
    World
    Kraken
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Mawlzy View Post
    And under each YT guide there are multiple comments from people noting they intensely dislike the "play as NPC" solo duties and/or reporting not being able to clear it.
    Quote Originally Posted by anje008 View Post
    I know and I have been watching them and I still run out of energy, I have tried it on easy and very easy and still no luck.
    I was responding to the person who said only raiders upload their gameplay footage.
    (1)

  4. #4
    Player
    Moqi's Avatar
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    Apr 2014
    Posts
    1,481
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    It's different from failing to beat a boss in other games because this is, in part, a story-driven MMO. The theme-park/sandbox distinction in FF14 is muddied by all the things to do outside of combat. The fact people talk about "beating the game" in the context of 14 illustrates they don't understand the genre.
    What are you even trying to say? There is no difference between this game and any other game that gates sidequests/activities behind MSQ progression. They all have bosses and they all need to be beaten to progress.

    Do it via job quests where you can actually gate specific and necessary skills (and can teach!) rather than some completely irrelevant 4-button duty.
    So your idea of a skill check is an optional quest so not only you can flood DF with players not capable enough, but they'll also be missing critical skills? Neverming that these "irrelevant 4-button duties" are actually easier than a job quest since all you gotta do is listen to what NPCs have to say and avoid AoE because the combat is a 1 button spam. If they can't beat them now, how do you think they're gonna fare while having to perform an actual rotation?
    (5)

  5. #5
    Player Mawlzy's Avatar
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    Sep 2023
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    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Moqi View Post
    What are you even trying to say? There is no difference between this game and any other game that gates sidequests/activities behind MSQ progression. They all have bosses and they all need to be beaten to progress.



    So your idea of a skill check is an optional quest so not only you can flood DF with players not capable enough, but they'll also be missing critical skills? Neverming that these "irrelevant 4-button duties" are actually easier than a job quest since all you gotta do is listen to what NPCs have to say and avoid AoE because the combat is a 1 button spam. If they can't beat them now, how do you think they're gonna fare while having to perform an actual rotation?
    There's absolutely no reason to gate the MSQ other than to ensure that players with insufficient skills don't waste the time of others in group content. The only reason to gate the MSQ otherwise would be if the only content in 14 was combat. For significant fraction of the player base, the time they spend in combat is a tiny fraction of their total playing time.

    Besides, if there is a general gate, there's the question of where/how it should be set. When many people who have reached level 93 by clearing MSQ content struggle with some completely irrelevant duty, it's pretty obvious to me that very easy mode needs a nerf. As has been done countless times before. This has zero impact on the sweaty adrenalin addicts, other than preventing their ability to say "you can't do that, you're an idiot."

    Please read what I said. I'm suggesting a player's competence with an individual job should be assessed and gated using job/role solo duties. Teach a tank how to W2W pull in a dungeon with NPCs. If they can't maintain aggro on enemies and gather up a couple of trash mobs, they don't get to proceed further in group content as a tank. Same with healers. If they're spamming Cure I and never use Holy or w/e, that's where the progress on WHM stops.

    This actually addresses the problem you and others claim to care about. Those you meet in group content will have demonstrated proficiency in the job they are playing in that content. Blocking someone from progressing because they can't play as Wuk Lamat doesn't address anything. It simply provides an opportunity for some posters to feel better about themselves by crapping on others.
    (1)

  6. #6
    Player
    Moqi's Avatar
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    Apr 2014
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    1,481
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    There's absolutely no reason to gate the MSQ other than to ensure that players with insufficient skills don't waste the time of others in group content.
    Yes, and there's absolutely no way to predict if or when a player will ever want to tackle group content, which is why everyone gets a solo duty before said content. How in the world do you not understand that? Sigh.

    Blocking someone from progressing because they can't play as Wuk Lamat doesn't address anything.
    Seriously, how do you not understand that playing as a character with simplified gameplay lets them focus on the specific mechanic(s) the devs want to address. I feel like I'm banging my head against a wall so I'm gonna stop lol. This is pointless.
    (5)

  7. #7
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
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    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Moqi View Post
    Yes, and there's absolutely no way to predict if or when a player will ever want to tackle group content, which is why everyone gets a solo duty before said content. How in the world do you not understand that? Sigh.


    Seriously, how do you not understand that playing as a character with simplified gameplay lets them focus on the specific mechanic(s) the devs want to address. I feel like I'm banging my head against a wall so I'm gonna stop lol. This is pointless.
    Simply not true. As those who are baffled people can't clear this have noted, all the mechanics in this duty have been seen before. Given there is nothing novel mechanically, one can only conclude it's a narrative device. Unfortunately, for a significant group of people, it has completely failed as such. It's simply frustrating and bad game design.

    I've presented ideas that would allow players of a range of skills to enjoy the game, including adjustments that would allow MSQ combat to be made more difficult as some claim to want. The fact nobody wishes to engage with such ideas, preferring instead to remove less-skilled players from the game entirely, does indeed indicate that this conversation is pointless.

    Quote Originally Posted by Moqi View Post
    Yes, and there's absolutely no way to predict if or when a player will ever want to tackle group content, which is why everyone gets a solo duty before said content. How in the world do you not understand that? Sigh.
    I've cleared DT MSQ and have all jobs to 100. Thus I can enter any content in the game on any job I choose with other players. This is frankly ridiculous. I am bad with half of them and have no idea how to play BLM at level 100 at all.

    "Taking A Stand" does nothing to address this problem. I've offered features that would.
    (1)
    Last edited by Mawlzy; 02-01-2025 at 06:45 AM.

  8. #8
    Player
    Zakuyia's Avatar
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    Apr 2022
    Location
    Gridania
    Posts
    639
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    You know whats funny. I'll tell you why were mad. Were so sick and tired of you guys sitting here failing at this game for no reason. You guys literally want this game to baby ur butts so bad u might as well be spoon fed. The sad part you guys look at challenge as omg I just can't wall. If you sit and read ur skills it would click on what u need to do. This is becoming a problem, you guys want endwalker levels of easy. We don't wanna play your personal ff14 experience. Thats why were tired of these DT- is too hard. Your level 90+ It's about time you learn to read your tool kit so you get an idea what to do and how to do it. What more do you want Ultra mega super dooper easy noob mode? Game might as well play itself.
    (4)
    Last edited by Zakuyia; 02-01-2025 at 06:27 AM.


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

  9. #9
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Zakuyia View Post
    You know whats funny. I'll tell you why were mad. Were so sick and tired of you guys sitting here failing at this game for no reason. You guys literally want this game to baby ur butts so bad u might as well be spoon fed. The sad part you guys look at challenge as omg I just can't wall. If you sit and read ur skills it would click on what u need to do. This is becoming a problem, you guys want endwalker levels of easy. We don't wanna play your personal ff14 experience. Thats why were tired of these DT- is too hard. Your level 90+ It's about time you learn to read your tool kit so you get an idea what to do abd how to do it. What more do you want Ultra mega super dooper easy noob mode? Game might as well play itself.
    I think it's extremely important that, however this is addressed, it does not diminish the experience of those of you who want the game to be more challenging. It's also important that insufficiently prepared/skilled players do not waste the time of others by entering group content to be carried.

    We're moving to a point where all MSQ combat can be completed with NPCs. Let us suppose a feature was introduced whereby someone failing a duty X times had an option of a fail-proof mode, or have the duty complete via cut scene. How does that negatively impact you personally? This would actually allow MSQ dungeons and duties to be made more difficult, since SE wouldn't need to worry about droves of players leaving because they got gated out of MSQ progression.

    And why on earth does it "make you mad" that others fail? You seem to enjoy being rude to them, so you're getting something out of the fact that there is a wide range of skill in the player base. The fact some are less skilled than you makes you angry? Seems like a "you problem."
    (4)

  10. #10
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    639
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Mawlzy View Post
    I think it's extremely important that, however this is addressed, it does not diminish the experience of those of you who want the game to be more challenging. It's also important that insufficiently prepared/skilled players do not waste the time of others by entering group content to be carried.

    We're moving to a point where all MSQ combat can be completed with NPCs. Let us suppose a feature was introduced whereby someone failing a duty X times had an option of a fail-proof mode, or have the duty complete via cut scene. How does that negatively impact you personally? This would actually allow MSQ dungeons and duties to be made more difficult, since SE wouldn't need to worry about droves of players leaving because they got gated out of MSQ progression.

    And why on earth does it "make you mad" that others fail? You seem to enjoy being rude to them, so you're getting something out of the fact that there is a wide range of skill in the player base. The fact some are less skilled than you makes you angry? Seems like a "you problem."
    At the end of the day we dont want endwalker lvls of difficulty. You miss the point. Ppl being less skilled is a skill issue. The dungeons not even hard. You not melding eating food getting tome gear is your fault. You refusing to learn is your fault. But your right. Keep telling the player base that being bad at the game is good. Cause your helping ppl to not grown your enabling it.... smdh
    (3)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

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