Quote Originally Posted by Azurymber View Post
Pretty logical here
if this game does not attract new players current players lose because the game gets shut down
if a fight chases people away from the game, read above

That's not an overly complicated argument

I'm totally for having fights of this difficulty level in 2.0. My only point is this game is about attracting the ppl who essentially quit to 2.0. And instead of releasing content they can do, they keep releasing content that requires practice, strategy, and a good team. All that does is make the returning casuals disinterested in the game, and hurts 2.0's chances of success.
This is a totally pathetic argument. Like, extremely pathetic.

First of all, the fight is not some unbeatable god mode that requires you to harness the unbridled strength of the cosmos to beat.

I think almost everyone here would be pissed if it was. This is the final fight for the 7th Umbral Storyline, not some walk through the park for you to calmly enjoy. It's meant to be hard, it's meant to require strategy and it's meant to kick your ass if you don't use any strategy.

Also, it's been stated that the 7th Umbral Event storyline is for CURRENT players. If a few schmucks come in and decide they don't like the fight because it doesn't hold their hand, then I don't want them in my game to begin with.

Also, your definition of "Casual" insults me, and probably quite a few other people around here. Where, ANYWHERE, does it say Casuals don't want/enjoy fights that require practice, strategy and a good team?

You're making too many assumptions to build up a failing argument and honestly, if the game were to fail, it would be because of misguided people like you.