I think the real issue here is for those that have already completed the fight, they'll most likely never want to do it again. Which means little help for those who got a slow start.
I think the real issue here is for those that have already completed the fight, they'll most likely never want to do it again. Which means little help for those who got a slow start.
The Nael Van Darnus fight is easier than destroying the transmitter for United We Stand... so I don't really see the problem.



Difference of pressure and opinion.
The adds in United We Stand are easily managed with players who are accustomed to taking down waves of fodder. And the Magitek Vanguard is a cakewalk to kite on any job.
Conversely, falling meteors that can potentially insta-wipe you is far more pressure, and harder to keep track of in a frantic fight.
Pair that off with getting hate on Darnus while on an upper level results in instant death, and you're going to have people who panic a lot.
Once the fight settles down it will seem a lot easier, but I wouldn't say the difficulty is easier than United We Stand. Different kind of difficulty that appeals to a different type of fighter.
I was actually quite comfortable in United We Stand. To Kill a Raven feels much more tense to me by comparison.


The current community is disgusting. That is all.
Peach Parfait/Khulan Angura on Gilgamesh



Too hard?
I took me, my friend, and various random people three tries to beat this fight.
I did Skirmish with my LS and waited for everyone to give up or win so I didn't have to wait for the congestion issue.
Silly people are silly


It is rather mind blowing that people would immediately start complaining about it being to hard. Fight hasn't even been out a single day yet. Once we got the strategy down, he became a very easy fight. Everyone just has to go through the motions properly and execute their share of the fight properly and it's smooth sailing - give or take a few spots that have some randomness to them.
By the way, this is the normal mode of the fight.
Hard mode comes in 1.23a.
I'm not understanding why it being a story mission means the fight should be a cakewalk, not like every other Final Fantasy had easy final bosses just so people could experience the story. I know it's an MMO and it's different and such, but still...
Make the Darnus fight easy and then there's no sense of accomplishment. It's really not that bad anyway, I'd say the difficulty is just right.



Yeah... DarthTaru just lost all credibility with me.
CoP was awesome, but it was prohibitively difficult.
Prohibitive on the factor that four years into the content less than a third of the population had gotten into Sea. It was a terribly dividing expansion that really did destroy the FFXI community into the 'casual vs hardcore' debate that we're facing today.
Still the best expansion FFXI had, mind you, but it also exhibited the same fundamental flaws that rewarded no-lifer gameplay masked as 'dedication' that many early FFXI aspects had. I 'dedicated' years getting people past that content because I believed the story was worth it. But three difficulty tweaks and an ultimate removal of the level cap later, and I realized just how terrible the barrier to entry was for it.
Do not praise CoP for its difficulty. It's part of the reason FFXI didn't do better.
This all said: The Legatus Battle is in a good place. Hard, yet beatable once you realize what's going on. More a matter of tactics than a specific and exploitative stacking build or screaming at people to bring and properly used a pre-farmed consumable.
For someone who's just jumped back in the game, and haven't shaken off the rust from not playing? This might seem to be a fight that's too difficult. But given where it is in the story's plot-line, it's quite appropriate. The easier fights were earlier in the plot. Now is the time to be challenged.
Last edited by Hyrist; 07-26-2012 at 10:44 PM.
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