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  1. #1
    Player
    Molly_Millions's Avatar
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    Mar 2011
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    Uldah
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    Character
    Molly Millions
    World
    Balmung
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    Marauder Lv 50
    Quote Originally Posted by Alastor_Moody View Post
    What are the stats on the Skirmish weapon?
    every notable WAR weapon is on the spreadsheet I keep referencing

    https://docs.google.com/spreadsheet/...1E&output=html

    DMG: 169
    DPS: 39.3
    ACC: 10
    VIT: 5
    (0)

  2. #2
    Player
    SwordCoheir's Avatar
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    Dec 2011
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    Character
    Sword Coheir
    World
    Hyperion
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    Gladiator Lv 60
    Quote Originally Posted by TravisReed View Post
    The testing I have read/seen says differently. +1 point enmity = +0.1% enmity gain. On the other hand +1 AP or +1 STR or +1 VIT do not equal +.1% damage but actually less. Therefore +1 enmity is better than +1 STR or +1 VIT or +1 AP. If your at stat cap, which you should be, your really just comparing +1 enmity to +1 AP which I am sure enmity will be much better point for point.

    I bet I could easily get about +45 enmity through melding on this skirmish weapon with a bit of effort which would be +4.5% enmity gain. So the real question is this.. Is there another weapon out there that will do +4.5% damage over a base skirmish weapon. With some testing you could answer this but I bet it will be NO, not even the Garuda's Axe would add that much total damage increase..... especially if your near stat cap and are strickly talking about the differences of DPS, ACC, and AP.
    Allow me to rephrase what I meant then. STR and VIT will give you the biggest boost to damage from any other source save for Job Abilities. Considering a grand majority of WAR's threat is generated from damage and most of the gains from +Enmity are based on the total amount of damage dealt, you need to cap the greatest source of damage potential to help ensure the best returns from Enmity. (IE: What good is +200 Enmity for the 20% Enmity gain if your overall damage falls 30%-40%)
    (1)

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  3. #3
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    Allow me to rephrase what I meant then. STR and VIT will give you the biggest boost to damage from any other source save for Job Abilities. Considering a grand majority of WAR's threat is generated from damage and most of the gains from +Enmity are based on the total amount of damage dealt, you need to cap the greatest source of damage potential to help ensure the best returns from Enmity. (IE: What good is +200 Enmity for the 20% Enmity gain if your overall damage falls 30%-40%)
    True dat! However, we are discussing weapons here. The debate was enmity generation between high DPS weapons vs an enmity melded skirmish weapon and hands down enmity melded will definately take the cake in total enmity.

    Now...how much cake it actually takes depends on your total DPS.... the more DPS you already have the more cake it will take. The enmity gear I suggest for all warriors is melded Giantsgall Axe, melded Cobalt Plate Belt, Militia choker, Miltia Armet, Coral Armilla+1, and Stonewall Earrings (roughly enmity +160). All other gear slots you can use to hit STR and VIT cap which is easy with triple melded STR gloves. This is the best setup I have found for a tanking WAR NOT including darklight.
    (0)

  4. #4
    Player
    Molly_Millions's Avatar
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    Mar 2011
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    Uldah
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    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    The Rampager is on my sheet here:

    https://docs.google.com/spreadsheet/...1E&output=html

    As you can see, even with a huge triple meld of +85 attack power on a Rampager, it's on the low end as far as potential damage output. Nevermind the fact that by using it you miss out on some of the awesome abilities from WAR.
    (0)

  5. #5
    Player
    Churchill's Avatar
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    Jun 2012
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    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    I see the value in stacking enmity for Miser, only because if it does turn (rare) during your combos, you can fuck 6 people's damage output if doing a <17m run, or if you're a bit slower and low on time, fuck your speed run. I guess it's just worth noting that in situations where you aren't able to perform your other combos, enmity can be better.

    However, it's worth noting that many slots are not worth trading out - eg, Militia Choker is okay for WAR but Enmity gauntlets are not worth using over triple meld STR gloves (as they alone will boost your damage and enmity more than anything in that slot) I guess an argument could be made for DPS gauntlets in some builds, but I think for most STR gloves are best.

    On that same note though, if you're rocking a weak double on felt trousers, very often your AF legs will outperform them in tanking situations. Earring, Belt, and Bracelets are also easy swaps, so all told I end up ~+77-95STR, +45VIT, and +92enmity and that's minus Darklight. (For an enmity set) Potions can make up the rest accordingly and you can tank very well that way.

    I can't imagine doing Garuda and skipping Phase2 in just AF/no enmity gear. I suppose you can combo her for extra hate/damage if you have no melee DD's, but that's making Superna really difficult with only BRDs.
    (0)

  6. #6
    Player
    Judge_Xero's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Garuda's Scream > Giantsgall War Axe

    With the 1.47 more DPS than Giantsgall, you are looking at 5-7% more damage (not including capping the higher stat caps)

    Then you also have the higher accuracy, and the extra Wind Damage, during AA. (Crit means nothing on bosses, cause it wont get you above the floor anyways)
    (0)
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  7. #7
    Player
    SwordCoheir's Avatar
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    Dec 2011
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    Character
    Sword Coheir
    World
    Hyperion
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    Gladiator Lv 60
    Quote Originally Posted by Judge_Xero View Post
    Garuda's Scream > Giantsgall War Axe

    With the 1.47 more DPS than Giantsgall, you are looking at 5-7% more damage (not including capping the higher stat caps)

    Then you also have the higher accuracy, and the extra Wind Damage, during AA. (Crit means nothing on bosses, cause it wont get you above the floor anyways)
    This is true, it also depends if you can hit the stat caps w/o the meld on the weapon too (which should be easy enough with WAR). For the sake of example take my PLD, I have the Lominsan Lieutenants Cutlass and a Giantsgall Longsword. The Cutlass is about 1 DPS higher and 13 less base damage than the Giantsgall and +30 Atk (5 Pieces), however I'm also short 17 STR and about 25 MND from the caps. However my Giantsgall has +17 STR and +5 MND on it and when equipped my DPS was still higher than my Cutlass despite the lower DPS.

    So in a way the significance of the DPS and the power of the weapon can also depend on how obtainable the stat caps are for you.
    (0)

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  8. #8
    Player
    Molly_Millions's Avatar
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    Molly Millions
    World
    Balmung
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    Marauder Lv 50
    Quote Originally Posted by SwordCoheir View Post
    This is true, it also depends if you can hit the stat caps w/o the meld on the weapon too (which should be easy enough with WAR). For the sake of example take my PLD, I have the Lominsan Lieutenants Cutlass and a Giantsgall Longsword. The Cutlass is about 1 DPS higher and 13 less base damage than the Giantsgall and +30 Atk (5 Pieces), however I'm also short 17 STR and about 25 MND from the caps. However my Giantsgall has +17 STR and +5 MND on it and when equipped my DPS was still higher than my Cutlass despite the lower DPS.

    So in a way the significance of the DPS and the power of the weapon can also depend on how obtainable the stat caps are for you.
    This is what a parser is good for. There's theory, then there's reality. What weapon is best for any given person really depends on the rest of their gear.
    (0)

  9. #9
    Player
    Judge_Xero's Avatar
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    Ul'dah
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    Character
    Divine Gate
    World
    Exodus
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    Marauder Lv 60
    Quote Originally Posted by TravisReed View Post
    True dat! However, we are discussing weapons here. The debate was enmity generation between high DPS weapons vs an enmity melded skirmish weapon and hands down enmity melded will definately take the cake in total enmity.

    Now...how much cake it actually takes depends on your total DPS.... the more DPS you already have the more cake it will take. The enmity gear I suggest for all warriors is melded Giantsgall Axe, melded Cobalt Plate Belt, Militia choker, Miltia Armet, Coral Armilla+1, and Stonewall Earrings (roughly enmity +160). All other gear slots you can use to hit STR and VIT cap which is easy with triple melded STR gloves. This is the best setup I have found for a tanking WAR NOT including darklight.
    My bad. My post was suppose to be in reply to this. ^

    Garuda's Scream with the higher DPS does 5-7% more damage than Giantsgall War Axe.

    So you will want to be adding 50-70 ENM+ to make it more effective, damage wise to build Enmity.

    But since all skills are effected by ENM+, it's still a decent route to take.

    Garuda's Scream + Hitting the higher stat caps would be 10+% extra damage so you would need 70+ Enmity on Giantsgall just to compete on average Enmity through damage and other skills.

    Which is really only Provoke (30 Sec) Taunt (60 Sec) Flash(30 Sec)

    Quote Originally Posted by SwordCoheir View Post
    This is true, it also depends if you can hit the stat caps w/o the meld on the weapon too (which should be easy enough with WAR). For the sake of example take my PLD, I have the Lominsan Lieutenants Cutlass and a Giantsgall Longsword. The Cutlass is about 1 DPS higher and 13 less base damage than the Giantsgall and +30 Atk (5 Pieces), however I'm also short 17 STR and about 25 MND from the caps. However my Giantsgall has +17 STR and +5 MND on it and when equipped my DPS was still higher than my Cutlass despite the lower DPS.

    So in a way the significance of the DPS and the power of the weapon can also depend on how obtainable the stat caps are for you.
    While I agree with you for the most part, in your case, it's impossible for the Giantsgall Longsword to be better.

    The potential of 17 STR and 5 MND is a total of 18 for WS and 3 for AA
    The potential of 30 Atk is 11 for WS and 11 for AA

    So they both have roughly the same stat potential for damage, but the LT Sword has higher DPS.
    Because of the LT Sword having a lower delay, technically it's AA damage will be higher too.

    Damage/Delay ='s DPS

    You'd need to stack enough STR,MND or Atk to increase your damage another 5% for the Giantsgall Longsword to be better damage wise, but still -10 Acccuracy less.

    On the bright side. You don't need Storm Gear to make the Giantsgall good. (5 Piece)
    (0)
    Last edited by Judge_Xero; 08-25-2012 at 10:31 PM.
    "I don't always drink beer, but when I do, it's often."
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