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  1. #1
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100

    Monk AOE feels very weird

    I know much hasn’t changed, but it feels weird that our aoe rotation doesn’t interact at all with our new gauge, no potency increases no animation change, just nothing whatsoever, and now Twinsnakes does nothing just a filler attack that you have to shift through.

    It just doesn’t feel right, and SE has been pretty good at fitting all this stuff in lately with jobs using all their resources available even in their AOE rotations. This feels like a step backwards
    (3)

  2. #2
    Player
    koko-on-da-forumz's Avatar
    Join Date
    Jun 2024
    Posts
    196
    Character
    Kokola Kola
    World
    Malboro
    Main Class
    Dancer Lv 90
    I think it might have been intentional so that our AoE isn't a gain until 4+ mobs. They've been forcing single pulls in a lot of these dungeons, so it would make sense that their goal was to mix up trash pulls a little bit and make you more reactive to the situation.

    I would prefer that we just had trash that worked like upper level EO mobs or criterion trash, but it looks like they're trying something. I've heard a few other jobs have a similar issue.
    (0)