This looks like alot of fun. I wonder what the Bow is like and if it's any good. I can't wait to try it out. ^.^
This looks like alot of fun. I wonder what the Bow is like and if it's any good. I can't wait to try it out. ^.^


They are pretty decent. They have lower base dps than the sergeant's weapons, but highest base dps of any meldable weapon. So they should be pretty good with a solid double meld or even a triple.



They are most defiantly toned down.
The turtle fight is a really good practice ground for a tank who never did AV/CC.
The other one... If I could've kept hate without being slept all the time, we'd have won, but those damn acorns....


Chimera + Giant combo is too strong!


Definitely toned down abit but not by much or it could be because we brought alot of melee now so mobs dies way faster.



I used to think items went to whoever opened a chest until I did more group activities.
For skirmish, I was dead when another party member opened the chest, and the weapon went to me.
I actually prefer items randomly going to someone's loot list. Saves the trouble of having to lot for it.


the original loot system, I always liked it the best.I used to think items went to whoever opened a chest until I did more group activities.
For skirmish, I was dead when another party member opened the chest, and the weapon went to me.
I actually prefer items randomly going to someone's loot list. Saves the trouble of having to lot for it.
Just did Locke's and beat the treant with 4mins on the clock, but got two weapons, bow and cane.

Same mobs with all the same moves but they're definitely lower level than their dungeon counterparts. On the Coincounter mob for instance thunder spells were doing 50% more damage than on the AV version and 100-tonne swing does less than 3k damage with no defensive abilities up.
The Golem was annoying with it's random hate and near immunity to both physical damage and thunder spells but we cleared it first time with mostly pickups with over 10 mins to spare.
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