first thing i tried when i saw the golems was sleeping them, it worked, but nobody listens to the WHMThis is false, Golems are a distraction only. The fight is quite simple. Don't have anyone stand on the stairs, as that seems to trigger his 9999 damage beak move. During second stage while meteors fall, place a BLM on each middle-tier pad. We also split a WHM and BRD between the two pads as well. Can ignore the Golems (hint: they also can be slept) and send your meelee DPS up top where you'll fight a shielded Darnus. As long as no meteors hit the ground (i.e., your BLM/BRDs didn't screw up), Mega Flare will hit for less than 2k. Darnus will port to the ground, which is where we ran to finish off the last 5%. We think it might be easier to just stay at the top, and let him run back up the stairs, which he'll likely do as he still has hate on the tank.
The only trick to this fight, is to kill the meteors, which is reminiscent of killing Nails/protecting rocks for Ifrit/Garuda.![]()
This is false, Golems are a distraction only. The fight is quite simple. Don't have anyone stand on the stairs, as that seems to trigger his 9999 damage beak move. During second stage while meteors fall, place a BLM on each middle-tier pad. We also split a WHM and BRD between the two pads as well. Can ignore the Golems (hint: they also can be slept) and send your meelee DPS up top where you'll fight a shielded Darnus. As long as no meteors hit the ground (i.e., your BLM/BRDs didn't screw up), Mega Flare will hit for less than 2k. Darnus will port to the ground, which is where we ran to finish off the last 5%. We think it might be easier to just stay at the top, and let him run back up the stairs, which he'll likely do as he still has hate on the tank.
The only trick to this fight, is to kill the meteors, which is reminiscent of killing Nails/protecting rocks for Ifrit/Garuda.
Yeah, we didnt try letting them survive...but either way it only takes 30 seconds to take them out so they are not really an issue.

I would like to try out all these strategies but I can't get into the fight due to server congestion -_-



how do you deal with the aoes at the end? If you stay near the guy his circle aoe hits everyone but if you stay away the distance aoe hits everyone
Mew!
He has two circular AoE's. One that is close around him that causes knockback, and a doughnut shaped one that siphons HP and MP.
The following (MSPAINT!) picture shows roughly what I'm talking about.
D is Darnus.
Red represents the AoE of his knockback move.
Yellow represents the AoE of the siphon HP/MP move.
Green represents a safe zone between these two where your mages and BRDs can stand and not get hit by either.
Note that this is not drawn to scale is only used to represent what I'm trying to say.
The "Safe Zone" moves as Darnus moves, so you have to be aware of how he's positioned.

My group just won. At the end we split the mages up on the middle tiers. Had 2 Blm and a whm on one and a blm amd a whm on the other. The other. The 2 Blm focused on the meteor closest to them and the Blm and both whm focused on the other side. We killed the Golems but it didnt do anything. Eventually he megaflares and it only hit me as a blm for 1800. Then you just fight like you have been until you win. No mor surprises.


I'm gonna add to this.He has two circular AoE's. One that is close around him that causes knockback, and a doughnut shaped one that siphons HP and MP.
The following (MSPAINT!) picture shows roughly what I'm talking about.
D is Darnus.
Red represents the AoE of his knockback move.
Yellow represents the AoE of the siphon HP/MP move.
Green represents a safe zone between these two where your mages and BRDs can stand and not get hit by either.
Note that this is not drawn to scale is only used to represent what I'm trying to say.
The "Safe Zone" moves as Darnus moves, so you have to be aware of how he's positioned.
From 100-50% in Phase 2, watch his teleports. If he teleports not where he does the beam moves (outer circle) and teleports to a person, he does Lunar Dynamo, so get in close. Also prior to 50% he'll say stuff like "I shall not suffer pain of life/death..." when he goes to summon a lunar fragment.
When you get his health past 50% in Phase 2, he does a weaponskill chain by doing two knock back AoE (Iron Curtail?) then followed Lunar Dynamo. The BIGGEST clue that it's gonna happen is that he says "Yesss..." in the /say chat. So best thing to do, when you see that, stay away from the 2 knockbacks, but the moment he does the second, run in close to him if you're not far away to avoid Dynamo.
Basically when he goes past 50% in Phase 2, he becomes more insane. It seems the stuff he says is actually tells to when he's gonna do a weaponskill chain (as I like to call it).
Random observations:
When he does his beam move, he focuses on a person that has hate for a couple of seconds, then "locks in" position and gets ready to fire it. The secondary vertical beams stay inside the circle by where he's standing.
For lunar fragments (meteors), it's easier to run as high up you can instead of waiting for the fragment to fall. I was able to hit them both by running up the original set of stairs to the floating rock.
Also, I like to call his oneshotting mode "Berserking Mode" or "Berserk", which as most believe happens when the person that has hate tries to bring him up the stairs.
Last edited by Jacien; 07-26-2012 at 03:37 PM.



what do you do right at end before megaflare? do you have to fight him or do you just kill the meteors, sleep the golems, and wait for him to return?
Mew!
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